A year ago Lunar Ray Games busted onto Kickstarter with their 2D Metroidvania platformer game Timespinner. They had asked for only $50,000 and managed to triple that amount before the campaign ended in August. Unfortunately, it doesn’t look like the original release date will be hit. Which shouldn’t come as a surprise to anyone who’s been following crowdfunded games. Almost none of them get released “on time”.
According to the latest update for Timespinner, the reasons for missing the November deadline are just a bunch of small setbacks. “It’s hard to predict how long art and games takes to create.” Like with most campaigns the original estimated release date was based on hitting just the initial funding goal. Which meant if only the $50k was met it would have been released on time. Obviously, with most of the stretch goals reached this delay was unavoidable. And from the comments it looks like backers are taking it in stride and are willing to wait.
However, despite the delay Timespinner is still being developed under budget. Thanks to a producer brought on to help the use of time and money is still well spent. “The game is coming along wonderfully, and, as I’ve been fairly frugal with funds, I still have plenty left over to handle the rest of the project.” But, I’m sure that you’re asking yourself when the actual release date is going to be. The answer is basically “when it’s ready”. The game won’t be rushed to meet a specific deadline, but a very rough (and probably optimistic) estimate is mid to late 2016.
Finally, an animated shot of the main character running through a sky-bridge (seen above) was shown off. Admittedly, there wasn’t much to show off between the last update and this one.
Be sure to check out our previous coverage of Timespinner.