Like most people, I have never been interested in golf. Not watching, not holding the club, not even playing it in video game form. Honestly, the only time golf ever appealed to me is mini-golf, however, I think Giant Margarita have managed to capture that same appeal.

Usually, golf is tedious, repetitive and to top it off, long-winded. You have to wait, you have to strategize, and if you’re not “good,” then you’re doomed. Luckily, Party Golf has really gone down to the pure fundamentals of what golf really is. What is it? You may ask, to which the answer is quite literally hitting something with a stick towards a hole.

That’s right, not even a ball. Do you want to hit some fruit? An ice cream? Maybe even just a random shape? Then go ahead because what Party Golf brings to the table is utter customisation. Even bragging that there are “Trillions. Trillions. Trillions” of combinations to mess around with in the options.

 

The premise of Party Golf is simple: two to four players are set on a procedurally generated course. They can choose the lighting, the balls, the gravity, the sizes, seemingly anything about the course. All players then hit their balls at the same time, so there’s literally no waiting, and the winner is usually the first to get their ball in the hole (Though this depends on the host’s choice of level customisation.)

Party Golf, created by Giant Margarita has around 25 days left in its Kickstarter to go, and so far about $4,800/$14,000 (AUD) has been raised, which is a very respectable feat thus far.

Track the progress of the Part Golf Kickstarter in our Campaign Calendar.

About the Author

Jordan Marciniak

Being a writer of all kinds, Jordan is currently working on his degree at Leeds Beckett University, where he studies English with Creative Writing. His preferred topic has always been video games, although, the game at hand stands second to him being able to voice some form of opinion on the matter. As well as a gamer, he's also an avid pro-wrestling fan and comic book reader. However, he doesn’t gauge any of these based on the hype and hyperbole surrounding them; but more so in their ability to convey an interesting narrative.

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