Zombies are so widespread these days that you can’t swing a crowbar without hitting one, and while Necromancer is most certainly unique in its premise it still has you dealing with hordes of undead shambling minions. Which, while a popular genre it’s one that’s way too oversaturated. Which is probably why this title barely scraped past its funding goal in early 2014. And, according to the latest update they had to recently change course with the direction from where they had originally planned.
From what I could gather of the pitch when Necromancer ran on Kickstarter last year this was supposed to be a real time strategy game or something where both you, as the raiser of undead legions, and the group of heroes hellbent on stopping you could pretty much see the entire battleground. At least that’s what the cursory glance told me when I went to see what it was originally planned as. Things have changed recently, though. Maybe for the better, maybe not.
According to the update, Necromancer is now going to be a turn-based “double blind” strategy game where neither side knows what the other is going to do until they’re both ready to reveal their plan for the turn. This actually does sound like an interesting gaming concept and one that I’m intrigued about. My only issue is that after months of silence they just decided to drop this news bombshell on backers without notice. The upside is that, while the gameplay itself is getting a major makeover the assets already done can be easily implemented and reused in the new style.
The fact that this doesn’t affect the budget in any meaningful way also helps to dull the pain that this might cause some of those who pledged to Necromancer. And for those who’d rather get their money back because of the changes to promises made they’re willing to accept refund requests.
[…] Kickstarter for Necromancer ran a little over two years ago and has changed scope since then, but until now they continued to trudge on. However, despite having all the assets […]