When it comes to adventure games I’m a patient person. As long as it eventually comes out and I get to play it I’m usually happy. With that said, even my patience has a limit. With it being over three years since the Kickstarter ended the release of first person horror adventure Asylum still doesn’t have a release date. I can wait a bit longer but even the promised new alpha build for “VIP” backers is late. Developer Agustín Cordes mentioned in the latest update that it should be soon, hopefully with the next update, which is something that I’ve been looking forward to for months.

Asylum

I know that delays happen, which is all too apparent to those who’ve been in the crowdfunding scene as long as I have, but even if it takes months or even years to finally release a game one has to ask if it’s worth it. Which is something that Agustin asked himself as he sat looking at assets for Asylum. Going back to the beginning he came to the realization that of course it is. This game is a passion project for him and it’s obvious that he wants to see it to completion. Most of this isn’t covered much in the update, but it is important enough to me to spend most of my time talking about it here.

Asylum

The majority of the update for Asylum talks about the different iterations in art and design from the very first build to the upcoming alpha that those of us lucky enough to gain access to it will get to experience soon. While I can certainly see improvements in some areas for the most part I can’t really tell the difference between most of the screenshots. Of course, static images and actually seeing it in motion are two entirely different things. It looks beautiful but just how long will it be before the community as a whole gets to experience it themselves? That’s what I find myself asking.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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