Lightime intrigues me a lot. On the surface, it seems like just another low poly puzzle platformer Kickstarter, but there’s a lot of ambition in this project. Lightime focuses on time as a mechanic for solving puzzles. I don’t find the actual mechanics particularly innovative, but that isn’t a bad thing. We’ve seen these mechanics scattered throughout our video game libraries from Overwatch to Ratchet and Clank, but Lightime brings them together. I think the project has a lot of potential, but I also have a number of doubts.
This project clearly has a lot going for it and has quite a low Kickstarter goal of $25,000. I’ve seen small creative teams make great games on shoe-string budgets like this. However, this is when I started getting worried. If this developer reaches their minimum funding goal they plan to work on it themselves. If they raise more, then they might hire additional help, but the plan seems to be to DIY this project. I don’t mean in any way to slight the developer, but they’ve only just got into making games. They’re self-taught and so far as I can see only have one actual game under their belt. I fear this project is simply too much too soon for them. They want to work 10 hours a day and try and release this game in Mid 2017 and I say don’t do it.
I’ve never wanted a Kickstarter project to fail before. Yet I feel as if the developer is setting himself up for a disaster. The guy clearly isn’t stupid, the Kickstarter page is a testament to that. He is merely inexperienced. Personally, I think this game deserves more money and more work because it is a great idea. I can imagine quite vividly what Lightime could be, but I don’t see that happening at the hands of one man. My advice is if he wants Lightime to be the 25 world strong non-linear experienced laid out here, he should redo this Kickstarter campaign.
What do you think of Lightime? Am I underestimating the developer?