Full disclosure, I hate bullet hell games with a passion. I just can’t bring myself to enjoy this genre of fast-paced action and adrenaline. However, that’s not the only reason why I’m passing on backing Sick Dreams. I fully understand that there are people who like this style of play and I won’t fault them for this.

Sick Dreams

Sick Dreams is also supposed to feature some visual novel elements, a genre that I do enjoy playing. The problem here is that I don’t know where they fit into a high octane title like Sick Dreams. The pitch doesn’t tell us anything about it, nor does the video. Outside of some text scrolling on the screen while you’re shooting up bad guys, there’s nothing to indicate anything like this exists in the game. I barely know anything about the bullet hell aspect, either. In fact, outside of the demo I have no clue what to expect from the final game.

Sick Dreams

Sick Dreams has me scratching my head in every conceivable way, from the plot to the gameplay. Even if I were to ignore the genre, I couldn’t bring myself to back this one purely on the lack of information. The promise of visual novel elements made me take a look, but I expected more representation of this genre.

I don’t mind hybrid games, but I require a bit more description to get me to throw my money at the developers. With the lack on information and communication, I’m not even sure I want to try out the demo.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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