xul2Numantian games are back with another crowd funding campaign for their beautiful isometric strategy title, Lords of Xulima.  Having raised just over $12,000 on IndieGoGo a few weeks back, they’ve moved on to Kickstarter in hopes of raising at least another $10,000 by November 29th.

Are Numantian just shopping around for more money?  That doesn’t appear to be the case, it looks more like their refinding their approach; they made it clear on their IndieGoGo campaign that they had a series of 14 goals they needed money for, including new languages, an original soundtrack, new regions to explore, and hand drawn portraits of more than 60 NPCs in the game; to name but a few.  With the money raised from their previous campaign Numantian was able to fund the hand drawn portraits, but not much else.  With the new campaign they’ve pared down the goals, which were advertised as stretch goals, to just a couple items.

If you missed our previous coverage of Lords of Xulima, here’s a snippet from our earlier story :

Xulima looks to continue the tradition of classic RPG series’ such as Wizardry, Ultima, and Might and Magic.  From the isometric view you’ll be able to explore to entire continent of Xulima with your six person party.  There are 9 character classes to choose from and over 100 skills and powers, so each of your party members should be relatively unique.  As you explore you’ll come across a wide variety of world environments, over 100 enemies, more than 30 dungeons, and more.  Once you come across a baddie the game switches to a Wizardry style first person mode where you’ll perform fight it out in turn based combat.

Numantian states that the game is about 70% complete, and it is looking impressive so far.  Take a look at the Kickstarter video for yourself to see if it’s something worth getting behind.

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Greg Micek

Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.

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