blossomtales2blossomtales1The members of Pittsburgh-based studio Castle Pixel are no newbies to the process of crowdfunding a game. Last year, they launched a campaign for their sci-fi adventure game Rex Rocket and successfully released it in August. Now the team is back with another game idea that is bigger, better, and promised to satisfy any nostalgia junkie.

I give you, Blossom Tales: The Sleeping King, a Legend of Zelda inspired top-down action adventure RPG, specifically designed after ARPGs from the 90’s. In Blossom Tales: The Sleeping King, we are introduced to a young, curious girl named Lily who’s yearning for a new and original bedtime story from her grandfather. The story he tells her is unlike anything she’s every heard before but it is one many adventure gamers know all too well. Lily, coincidentally, is a young warrior who just became one of the Knights of the Rose, but on that same day, an evil wizard cast a sleep spell on the King. Angered by Crocus’s doings and wanting to restore order to the land, Lily ventures off into the kingdom against all odds to track down Crocus and put an end to his evil doing.


In Blossom Tales: The Sleeping King, players explore a top-down pixelated world reminiscent of classic ARPGs. They will travel through dungeons, forests, and villages, all which are randomly generated areas, all to track down the evil Crocus. Hands down, this is guaranteed to be another beauty for the ARPG genre.

For Blossom Tales: The Sleeping King’s development, Castle Pixel is asking for $45K on Kickstarter. Once fees and taxes are removed from it, $21K will be contributed to the development so Blossom Tales: The Sleeping King can be released late next year.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley