I love it when an unsuccessfully funded project returns to crowdfunding for another attempt. It’s always disheartening to see one you’ve backed fall far from the mark, but with Stardrop, Joure Visser is trying again to get money from fans. The first attempt left a lot to be desired, but this time around it looks like he was better prepared upon launch. However, there are a few things that could hurt it this time around.


The premise has changed little since the first Kickstarter. The story revolves around a two-person salvage crew as they do what they do best. Joure has shown he’s taken feedback since to heart and improved the pitch dramatically this time around. There’s still not a lot there, but it does paint a better picture of what to expect in Stardrop. It also helps that the demo has been updated. I have yet to play it, but the first demo pretty much sold me on backing before.


Hedging His Bets

What could potentially hurt Stardrop this time around is the fact the previously covered campaign he set up is still running at this time from what I could tell. Most Kickstarter projects usually don’t accept alternate forms of pledging due to the site being an “all-or-nothing” affair. This is why most wait to use sites like PayPal until after the 100% goal is met. Whether this will hurt the campaign or not remains to be seen, but I’m sure it won’t help.

Whatever happens now, I do hope the best for this second major attempt at getting Stardrop funded. I do love the idea behind it and whether I back it or not, it’s worth keeping an eye on.

Serena Nelson
Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.
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  • Joure Visser

    Thanks for writing about us again.

    You brought up a good point and wasn’t aware of the same name rule. I’ve taken steps to set the new campaign apart from the old one.

    Regarding the DEMO, it is in essence the same one but fully updated based on our build. These new changes include interactive interfaces, the new DataPad and better optimization within the existing levels and a lot more polish.

    The overall experience is still the same but I do have a new Christmas themed mission in the works that we’re planning to release before the holidays as a free standalone experience and also integrating it into the main game completely for free.

    It has a self contained story set in a Zero Gravity environment. Our way of saying thanks for everyone that taken a liking to the game while also offering something new for those who really enjoyed the demo and can’t wait for the full game.

    • I’m not referring to the previous Kickstarter, but rather the one being ran directly on the Web site. I have concerns that one might harm the other. Otherwise, I do wish you luck on getting funded this time around.

      • Joure Visser

        Ahhh, I think I know what you’re referring to. I had one on my old site and moved onto the new site. The one that was moved has been stopped and is no longer visible, but I just checked and noticed I haven’t done the same on the old site (which I completely forgot about).

        So I have now also stopped that one as well. I’m sorry for the confusion. Juggling so many things while developing the game things slip by me sometimes.

        I have hopefully now fully corrected any issues regarding this. 🙂
        Also thanks, I wouldn’t have noticed it if you didn’t mention it.