Remember that really popular and highly successful World War II multiplayer shooter that’s in its final hours of its Kickstarter? It’s called Battalion 1944, and it will make its way to not only PC, but also the PS4 and Xbox One. It was hyped as bringing back the World War II shooter. Apparently, it was successful, so much so that there’s a new one on Kickstarter already.
Days of War looks to play Battlefield to Battalion 1944’s Call of Duty. And look at that, Electronic Arts makes Battlefield and Driven Arts is developing Days of War. Sometimes you can’t make this stuff up.
The developers want to “recapture the intensity of classic multiplayer shooters, revitalising the WW2 genre on PC & Console using Unreal Engine 4.” Except those aren’t their exact words, that was the tagline of Battalion 1944’s campaign. Days of War’s schtick is “an online multiplayer shooter that aims to revive the style of classic WW2 shooters from the 2000-2010 era using Epic Games’ Unreal Engine 4.”
They even tout access to a motion capture studio, a remarkable feat considering their low $100,000 budget.
“Most developers don’t have access to a motion capture studio. By animating your character using motion capture, our animations are as real as possible. Motion capture gives Battalion a more authentic and immersive game experience.”
Except, again, that quote is from Battalion 1944. The quote on the Days of War page is “Motion captured animations add a subtlety that you can’t always see, but you can always feel.”
Days of War will also allow players to host different servers and alter rule sets to suit their wants. “Custom map creation, editable rulesets and dedicated server hosting tools. Tune Days of War to be the game you and your clanmates want it to be.”
You think that’s a quite from Battalion 1944? Nope, that actually is Days of War. Battalion 1944’s quote is “Alongside our official servers, players will have the ability to host and change server rule sets to suit their own gaming needs.”
There’s not much more info about the game on Days of War’s Kickstarter page. There are some charts about and a budget breakdown and various reward tiers, and even a trailer for Unreal Engine 4 itself, bizarrely. If there’s one thing that Days of War has above Battalion 1944, it’s that it has a short gameplay trailer available.
http://www.youtube.com/watch?v=5wqxrDitdLE
None of this is trying to suggest that Days of War is a rip-off of Battalion 1944. However, I do think Driven Arts is trying to ride off the coattails of its success somewhat. Promising console ports and motion capture, as well as hyping up Unreal Engine 4 makes the two games look similar. The string of nearly identical quotes makes the campaign look like a poorly handled clone.
I’m not sure if Driven Arts knows exactly how much money console ports and motion capture cost. They’re also promising a rapid release schedule, with a beta available in June and full console release by December 2016. They promise all of that with a goal of only $100,000. Give them points for ambition if nothing else; but games take more than ambition. I do think Driven Arts is trying to make Days of War the best it can be, but the Kickstarter page doesn’t do a great job of selling them as developers.
Track the progress of the Days of War Kickstarter in our Campaign Calendar.
I am not a fan of the genre (FPS shooter) but i must say isn’t the whole WWII background a déjà vu from the whole franchise? I mean for me who doesn’t know much it seems every Call of Duty or other game of that kind (be it in KS or not) always take as a feature the WWII background…(it’s probably not the case, but my mind..makes the shortcut FPS=WWII and it is to be said the whole WWII subject have been overplayed..).
[…] why those $20 thousand were funded so quickly. The elephant in the room is surely the amount of similarities Days of War has with another recently-funded WWII online shooter called Battalion 1944, but with […]