It hasn’t been a busy news week, but that doesn’t mean that there weren’t some great happenings this week! We have release news, progress made, and best of all, Shovel Knight on Mac. So let’s dig into your weekly does of all the crowdfunding news…
First – Prev – Next – Last Stay tuned every Sunday for a new edition of Under Development! [divider] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned…
Welcome to our weekly feature, “Question Of The Week.” As you can tell from that entirely original title each week we pose a question to our panel and they chime in with their opinions. No one sees one another’s responses until the story is posted,…
Every week we take a brief look at all of the Kickstarter campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them in one place…
Steampunk Mechs, Jewels, Strategy, and Ironcast with Daniel Leaver with Greg Micek [divider] In case you missed it, we’ve discussed Ironcast before; and with good reason. With some slick visuals, a retrolyunique gameplay concept that could prove to be both addicting and deceptively deep, Ironcast…
Imagine Me – A Boy In Limbo on Early Access by Julie Morley [divider] Imagine Me was funded on Kickstarter about three years ago and in March, KinifiGames released the Steam Early Access version. Imagine Me is a platform adventure for Windows, Mac, and Linux…
Horror and Survival in Darkwood Early Access by Julie Morley [divider] Acid Wizard Studio launched their IndieGogo campaign for Darkwood in May, raising roughly $57K for their project. The small studio already had some of the game completed at launch but needed extra funds to…
Matthew Rappard Discusses The Fine Young Capitalists with Julie Morley [divider] We’ve been covering the The Fine Young Capitalists IndieGogo campaign for some time, with multiple interviews and previews; and now that things are wrapping up on their now successful campaign we thought it time…
Lords of Xulima Early Access Review by Marcus Estrada [divider] When looking through Early Access you’ll find tons of titles to choose from. Heck, there are even some people devoted to the monumental task of creating RPGs! Case in point, Lords of Xulima models itself…
Eric Trowbridge is a game designer and enthusiast who, like many game developers I’ve met while working here at Cliqist, went through hoops to educate themselves and gear themselves for the real world – even seek the very thing they loved. When it came down…
Space-based sci-fi MMOs are undergoing a bit of a boom right now. Upcoming games such as Star Citizen have rallied tremendous support while existing titles like EVE Online continue to flourish. Is there room for more? Developer Chaos Interactive certainly hopes so as they just launched…
Carnivore Studio is a team with a lot on their plate. Not only are they creating a game called Kodoku for PlayStation 4 and Vita, but now they’ve started a Kickstarter campaign! Kodoku Chronicles is a visual novel offshoot of their main game, and will feature the…
Post Apocalyptic Sloths, Haircare, and Paradigm with Jacob Janerka with Greg Micek [divider] We’ve discussed Paradigm a few times here on Cliqist, but in case you’ve missed it… Paradigm is a post apocalyptic adventure game with a 70’s / 80’s Eastern Bloc vibe. The main character, Paradigm,…
Zach Lazarus Discusses Low-Fi RPG Creepy Castle with Julie Morley [divider] Creepy Castle just recently launched on Kickstarter and has already acquired over 50% of its funding goal. We posted an announcement piece about the campaign recently and since then I’ve interviewed Creepy Castle’s Creator and…
Lawyers Against Gaming Corruption Campaign – Was it Misguided? by Marcus Estrada [divider] The internet has changed tremendously over the past few decades. At the start, consumers connected to BBSes and chatted with others in their neighborhood (or paid fees for long distance connections) and…
What makes games frightening? Whatever the answer is, it seems that big publishers lost touch with scariness long ago. Phantasmal is an upcoming game that believes it has the formula for fear down. They believe that much of what makes a good horror game is…