Can you name a recent AAA horror game that has given a refreshing boost to the horror genre as a whole? Not just first person shooters with elements of horror, but true atmospheric, interactive experiences? Games that leave you genuinely, sincerely spooked while weaving a narrative…
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A few weeks ago I wrote about small, an interactive poem with a lower-case title that fit with its soft spoken attitude. CLOUD NINE, with its brash capital letters, is in some ways a natural opposite. CLOUD NINE is an interactive music video. Rather than…
Snowday captures that feeling of stepping into a fresh snowfall. It’s not just about the crunch underfoot. It’s the way that a crisp, white coat can highlight small details that go unnoticed when we get used to our daily surroundings. The brightness of a cardinal,…
JetHack is a game about soaring through the air and hacking corporate billboards. If you haven’t run off to download it already – well, why not? It’s fast paced and funny and neon and anti-capitalist. Hopping across rooftops and taking down adverts is extremely fun….
Going into 2017, Failbetter Games was in an enviable position compared to most other independent developers; now, not so much. After gaining generally high regard with standout titles like Sunless Sea, the company had high expectations for their upcoming endeavors. They planned to revamp and relaunch…
II love Bitsy games. The software’s itch.io page describes its goal as “to make it easy to make games where you can walk around and talk to people and be somewhere.” Developers who use Bitsy have found incredible ways to evoke these feelings of place. Stars…
small is a no capital letters kind of affair. It’s fitting. Exploring this non linear poem, it feels soft spoken in a way that doesn’t need that kind of formality. Rather than an essay, it’s a gentle conversation that invites the player to respond in…
The 9 drops you into a dark maze and lets its ambiance speak for itself. The only lights here are floating orbs and the scattered chips of colour that fill each room, marking out its edges in soft focus. These are actually made from a…
The satirist Jonathan Swift once remarked that “A wise person should have money in their head, but not in their heart”. Swift died before Steam Wallets were invented however, and thus, his advice can be safely ignored. He supposedly wrote some immortal literary classics, but…
Hello everyone, and welcome to Games of History! Or rather, you may want to welcome Games of History here to Cliqist. For over a year, I’ve been producing Games of History on my own – you may have read some of the companion articles we’ve…
Ah, mornings. What’s better than turning off your alarm, cozying up in your slippers, and taking that first sip of coffee while watching the sunrise? Well, making a second cup of coffee. And then a third. And then… The Unending Sacrament of Mornings is less…
Being a website, Cliqist doesn’t need sleep – but if it did, it would have nightmares of you running out of stuff to play. Since Jay started highlighting some of the best short indies around in her Weekindies section, it seemed right to do an…
I never used to be much of a fan of puzzle games. Part of that’s because I’m stupid, but I always thought the majority of them are boring. You play one, you’ve played them all. But these days, there’s more variety in the puzzle gaming…
In our last episode of Free Indie Games, I talked about Fallen London, and how rich that game was with opportunities. Now, the game isn’t nearly as deep as its developers would have you believe, but there is still a lot you can do in…
Double Fine’s annual Day of the Dev event, designed to showcase the hottest and most underrated indie games, is set for 2017. Totally free of charge for everyone, the event will be hosted in San Francisco on November 11, 2017. Double Fine also recently announced…
Kholat is a hell of a game, for better or worse. It tries to do a lot of things, but it doesn’t juggle it all particularly well. Part of that has to do with its roots as a “traditional” walking simulator. There isn’t much to…