[dropcap size=big]Y[/dropcap]ou know a tale of dark awesomeness is upon us when Koji Igarashi is behind a project. Many know Igarashi as a video game designer and the former producer of the Castlevania video game series. His best known work is perhaps being the assistant…
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[dropcap size=big]G[/dropcap]amer’s Edition is one strikingly unique new website on the crowdfunding scene. Rather than opening itself up to many project creators, though, it is a place with one very specific aim – to produce physical limited editions of games which have up until now…
[dropcap size=big]M[/dropcap]etroidvania-style games are a huge part of our history as a gaming community and have managed to secure a place in our hearts even now as technology continues to improve and games get more and more realistic. While I have previously spoken about the…
[dropcap size=big]D[/dropcap]arkest Dungeon lives up to its name: it’s dark, and not simply in traditional dungeon crawler ways. Red Hook Studios’ turn-based role playing game delves into psychology, a realm many games sidestep. This mental probing explores the effects on in-game characters, and through clever…
Dear Numantian Games. About Lords of Xulima on Mac, [dropcap]I[/dropcap]n my review of Lords of Xulima, I left out a major part of my experience due to a lack of immediate relevance. Were the PC and Mac versions stable at the time of my review?…
Old is New. Lords of Xulima Reviewed by Amanda French [dropcap]S[/dropcap]o many games try to bank on nostalgia these days, and so many have failed or misrepresented themselves, that it’s understandable to be wary of any new title that promises you the pixelated moon and…
EMILY takes place in the future when our population has grown too large to support. The cities are crowded and congested, turning into unsanitary slums filled with disease. Soon, a horrific pandemic spreads throughout the world and our protagonist, Emily, is not safe from it….
Bill Tiller Discusses Monkey Island Inspired Adventure, Duke Grabowski with Greg Micek [divider] Cliqist : Who are you, and why are we talking to you? Bill Tiller : We are three experienced game developers and we are making a short graphic adventure comedy. I’m going…
Barkley 2, which nearly quadrupled its $35,000 goal on Kickstarter late in 2012, is the latest in a long, long line of Barkley games beginning way back in 1993. The first, Barkley, Shut Up and Jamplace. It received an official sequel in 1995, but it…
Larkon Studio Inc. from Miami, Florida stumbled upon an idea that just may be a breakthrough in gaming. First person shooter, real time strategy, sandbox, and role playing, all combined into one game sounds just too good to be true. How could all of these…