I’ve really never been one for world-building games. It’s always something that I’d rather watch someone play than something I’d like to play myself, and I am amazed by the incredible things people have managed to do with Minecraft and games like it. Let’s face it, there are dozens of games that are trying to take Minecraft’s steam, and none of them really come off as “unique” or “different from Minecraft at all”. There are many things that could be added to the Minecraft formula, and aside from a few games that’ve made awful attempts to revolutionize the genre (Darkout, Planet Explorers). Xeno Galaxies is a bit like Minecraft, but it actually looks like it’s breaking down a lot of barriers, and I think it’s definitely worth a look for those of you who enjoy building your own worlds.
There are a few main differences between your typical Minecraft clone and Xeno Galaxies. First off, you don’t “mine”. You can reform the ground and take materials from it, yes, but you do this by directing laser-guided nanobots to eat whatever you want to “mine”. That immediate attention to detail is part of what makes Xeno Galaxies an interesting project, but that’s just the beginning. There is also an entire “space trading” aspect to it, which draws similarities to Eve Online’s economy structure and some FPS elements to make the action sequences shine. You can also travel through space, mining different celestial bodies and asteroids on your way to a variety of unique, randomly generated planets.
If you’d like to learn a bit more about this, the Kickstarter has a playable demo and a ton of info about what Xeno Galaxies has to offer, but if you want, you can go over to YouTube and subscribe to us – I’m recording a Let’s Play of the Xeno Galaxies demo in a few minutes, so you can see everything first hand!
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