I’ve been sitting here trying to figure out how to start telling you about Paradigm; a bizarre looking adventure game from Jacob Janerka. At first I was going to say that I’ve never done mass amounts of coke, but if I had, and decided to design a game while high on it, that the game would be Paradigm. Then I thought I might talk about Microproses’ classic-ish adventure game Rex Nebular & The Cosmic Gender Bender, and then tie in how Paradigm feels very similar, but is still unique. My final plan was to try and make a bunch of jokes inspired by what I’ve played of the Paradigm demo so far, but then I realized that I was wholly unprepared to match what Jacob has already done. Maybe it’s time to revisit the possibility of that coke habit?
What I’ll say instead is that Paradigm is a classic style adventure game with some very slick, but still oldschool, graphics, and a control scheme that will feel pleasantly familiar to anyone versed in the genre. Players step into the shoes of Paradigm, an eastern bloc mutant just trying to find his way, and a little love, in a post apocalyptic world. There’s a bad hairpiece wearing sloth for a villain, a beatboxing eggplant, a pug that’s straight off the Sunset Strip, and a guy with a traffic cone for a head. It’s that strange. We have a preview that we’ll be posting in the afternoon, but if you can’t that long you can head over to the Paradigm Kickstarter page and learn more; you can even download the demo and experience it for yourself.
Paradigm looks, sounds, feels, and tastes great, so you should definitely give it a look; and don’t miss our coverage of it in the coming weeks.
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