Fans of dinosaurs, jetpacks and mechs (which is to say: everybody) should take note, as Guardians of Orion has arrived on Kickstarter. The latest project from Trek Industries is aiming to raise a total of $200,000, and has until the 27th of October to do so.

Unlike previous entries in the Orion series (which were first person shooters, first and foremost), Guardians of Orion will be played from an isometric point of view. Developer David Prassel explained this new direction when the game was first announced:

For our next project I wanted to temporarily side step an FPS as I had been surrounded by them for the last twenty years. The other major design I had been toying with was an “SNES-inspired” experience where we really cater to the spirituality of that generation. I mean this in regards to accessibility, over-the-top gameplay, power ups, 4-player local multiplayer, tons of destruction and gore and so much more.

The idea was to take all of those mechanics that I and so many others grew up on and then marry them to a top-tier next generation engine in the form of Unreal 4 and make it look absolutely gorgeous.

There’s also great news for backers of the original Orion: Prelude campaign, as these individuals will be entitled to all future games for free as a thank you for their early support. Not too shabby.

Guardians of OrionOrion: Prelude was a successful 2011 Kickstarter campaign that managed to pull in $17,686 from 371 backers. Successor to the project, Orion: Dino Beatdown, didn’t review particularly well, and there was controversy raised over its subsequent rebranding as Orion: Dino Horde and the influence this had on its Metacritic score. Shadiness aside, backers are getting this new iteration for free, which is hardly a raw deal.

For more on Guardians of Orion, check out its shiny new Kickstarter page. You can also follow Trek Industries on Facebook, Twitter, and its official website.

About the Author

Gary Alexander Stott

Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.

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