The recipe for my perfect game is one with story, adventure and something beautiful to play through. After reading all the info on Battle Chasers: Nightwar, I became entranced. It seems Airship Syndicate is cooking up something good for us, and from what we know so far, it’s going to be delicious.
Battle Chasers: Nightwar had a good sized group of supporters from the start. The story is based off of a beloved comic series by Joe Madureira. He took his comic and created a playable world from it with JRPG themed combat, strategy based dungeons (that part gives me shivers), and storytelling within the game itself.
Not only does it look challenging, it holds the players interest with continued discovery. Dungeons have rare bosses, puzzles, and secrets that push the characters of your choice through the colorful land. Dungeons are randomly generated, and provide that taste of strategy that puzzle gamers crave.
The more you discover, the more your character transforms into a skilled Battle Chaser. With powerful attack combos shown in a Final Fantasy style combat animation, there are a lot of visually appealing parts of the game. Action sequences may just be thrown in there for a nice little something to look at, but in my opinion, that’s a great way to make a game unique from others. It holds that “comic come to life” feel and allows it to stand on top of a virtual mountain and scream “Yes! I’m different!”
Something to know about Battle Chasers: Nightwar is that there is a slight catch to everything, increasing the games difficulty in some ways. For example, the blue and red mana system used in combat. While blue is the core system, you can easily run out of this, since there are no basic abilities. Red mana is used for more powerful attacks, but takes time to regenerate. Not only that, but each character uses their mana differently. Some are more effective using red mana, while some experience penalties for using it. This encourages a strong amount of strategy, and forces you to get to know each playable character.
When venturing deep into the dungeons, you must be wary. Dying is not so simple as resurrecting and continuing forth. When you die in a dungeon, you suffer by losing only items not equipped on the characters. The dungeons do provide rest points to save items in a stash, but you must make choices. Not all can be saved.
Weapons are available for purchase, but special vendors that hold and sell the best wares may be hidden, giving players something to keep their eyes open for as they try to survive dungeons and fight through mounds of monsters.
Battle Chasers: Nightwar has been given the Greenlight on Steam, and many eager fans are awaiting demos and further information. With 11,710 backers, we are looking at October 10th as the fund date, I have become an official Battle Chaser stalker, and I will continue to creep on their updates.