Wrack: Starfall is one pretty-looking game. The project’s cel-shaded art style is hardly original, but it sure looks good in motion, even at prototype stage. It’ll no doubt draw many eyes to the project – Kickstarter have already marked it as a ‘Project We Love’, and it’s easy to see why. It’s a convincing campaign. Let’s get into the deets, shall we?

What is Wrack: Starfall, you ask? It’s a sequel to Wrack, first and foremost, which developer Final Boss Entertainment released back in 2014. Like its predecessor, the game is a first-person shooter inspired by the fast and fluid style of titles like Quake and Doom. Where Starfall differs is in its unique approach to the FPS genre.

Wrack: StarfallIndeed, the game is described as the world’s first roguelike tower defense FPS. What this boils down to is a colorful shooter influenced by a variety of games from Dungeon Defenders to The Binding of Isaac. Procedurally generated maps and randomized item drops are just some of the sequel’s newer elements.

Much of the first game’s profits have been fed back into the sequel in order to bring the project to prototype stage. However, Final Boss Entertainment needs your help in order to see the game through to release. With just under $2,000 raised of a $30,000 goal, Wrack: Starfall still has a long way to go, but with 29 days remaining it has a decent shot.

Wrack: StarfallI recommend checking out the game’s Kickstarter page, as there’s a ton of information there, not only on the game itself, but on stretch goals for the project such as a story mode. You can really feel the developer’s passion, which is a great boost to any Kickstarter campaign.

For more on Wrack: Starfall, stay tuned to Cliqist for future coverage.

Track the progress of the Wrack: Starfall Kickstarter in our Campaign Calendar.

About the Author

Gary Alexander Stott

Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.

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