I’ve been playing games like Dragon Age and Diablo my whole life, and I sure love me some isometric RPG. Stellar Tactics looks to be in the same vein of those great games, albeit rooted in the sci-fi universe. Developed by Maverick Games, it features party and turn-based combat, which alternates with strategic action-based space combat. Obviously, you don’t get any kind of real vehicle-based gameplay in classic RPGs like Dragon Age and Diablo, so the space combat is definitely a welcome twist to the genre.
It’s got your usual RPG features: XP, unlocks, an open world, loot, crafting systems and the like. From what little I’ve seen of the gameplay on Youtube everything seems well put-together, with a look that is highly reminiscent of cancelled MMORPG Face of Mankind. On video, the turn-based combat seems rather slow, but I’ll be interested to see how it feels and plays in a demo. Speaking of which, Stellar Tactics has been in development for six years—the main developer funded and worked on the project mostly on his own, with the help of a “few artists, [his] wife and daughter”—so I’d really like to see a demo released at some point.
One thing I do not like at all is the listing of DLCs in the Kickstarter overview. Two DLCs, in fact. It’s in-fact one of my biggest pet peeves; I’d much rather see the DLCs listed as stretch goals, rather than as high-tier backer rewards. I’m firmly against the notion of listing DLCs before an alpha has even been released—especially on Kickstarter—it just seems like a plain ol’ naughty cash grab to me.
All of that may be moot at this point though. Less than a week after the Stellar Tactics Kickstarter was launched it was cancelled. In that time $5,415 was raised, which, while not insignificant, is hardly sufficient momentum to reach its $67,000 goal. Will we see Stellar Tactics again? According to the developer you should plan on it; but whether or not it’ll be on Kickstarter is unknown at this point.
Bummed about this one. Looked really promising. Hope they come back to Kickstarter, or are at least able to work on it without crowdfunding.
Looks like they’re going to continue working on the project, at least from what I’ve read on the Kickstarter.