I’m a fan of first person shooters. From the moment I got my hands on the shareware versions of Doom and Quake I was hooked. However, today I need a little bit more than a gorefest to get my adrenaline pumping. Unfortunately, it looks like Trigger Palace is just more of the same. That wouldn’t normally be a bad thing, but there’s so little information about the game I can’t comfortably make a decision one way or the other.

Trigger Palace

According to the pitch, you play as a sort of Western gunslinger as he tries to cheat death by shooting his way through some medieval looking tower. That’s literally all we know about the plot. The pitch for Trigger Palace doesn’t even briefly explain the gameplay or the artwork. I had to watch the video to even get a basic idea of what to expect. In fact, there’s only one screenshot provided. I had to to to their Greenlight page to grab the others.

Skeleton Shooting Range?

And speaking of Greenlight, it looks like my own concerns have been echoed there. There isn’t really a game, just a bunch of identical skeletons trying to kill our hero. In its current stage, Trigger Palace doesn’t look worth backing due to the lack of any information or variety. Which really is a shame as I want to like this one. It’s got an interesting concept, but no substance.

Trigger Palace

The kicker is that the developers know they didn’t provide enough information in the pitch. They even mention that the few paragraphs provided don’t, “encompass our entire vision and we’ve kept them brief for readability’s sake.” If you want people to back your project, you’ve got to give them more information than this campaign has provided.

For the above reasons, I’m passing on Trigger Palace. With a more detailed pitch, I’d consider taking a second look but as of now they’ve just shot themselves in the foot.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

View All Articles