A lot of us were excited about InSomnia’s debut on Kickstarter and learning it’s not only funded, but knocked out a stretch goal is nothing less than fantastic. $70K was a huge funding goal to reach but I’m thinking the playable prototype is what really gave InSomnia that push for funding. Potential backers were able to experience a fraction of what the world of InSomnia holds, and it was beautiful to say the least. By reaching the first stretch goal of $90K, Studio MONO can hire on professional voice actors and make InSomnia significantly more immersive.
In the upcoming days, Studio MONO will be putting up the InSomnia forums and have post campaign funding through PayPal organized as well. Maybe in the weeks that follow, we may see another stretch goal or two met.
Congratulations to Studio MONO on the successful campaign!