Kickstarter MIA: Panic Over Dungeon Panic by Julie Morley [divider] [dropcap]W[/dropcap]here to begin, where to begin… Dungeon Panic was an ambitious project launched on Kickstarter back in December 2012 by three gaming enthusiasts: comic veteran Josh Lesnick (NSFW Comics: Girly, You Suck), John King, (main developer),…
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[dropcap size=big]I[/dropcap]t was bound to happen eventually. I could see the writing on the wall and it said BEWARE. Or something. I’m not very good at dramatic openings. I’ve seen plenty of people threaten to sue a project creator for going dark, taking the money…
[dropcap size=big]W[/dropcap]henever we discover that a project has gone MIA it’s usually never heard from again. And, if we ever do hear back from it it’s usually months if not years down the line and almost always with bad news. Whether it’s due to having…
In case you think you’re seeing things, no, Hotline Miami was not crowdfunded. However, in August 2014 a figure for Jacket received funding via Kickstarter to go into production. Now they’ve returned to the land of crowdfunding to create a Biker figure. The figure is…
The Kickstarter for visual novel Memento: Aurora Chronicles launched on December 25, 2012. Given the date’s proximity to holidays in the United States, it’s a surprise that it succeeded – but that must be the power of visual novels. During the 60 day campaign period…
[dropcap size=big]B[/dropcap]ack in February 2013, an online co-op post-apocalyptic zombie game by the name of ROAM was funded to the tune of $102,518 by 3,526 backers on Kickstarter. After the campaign’s end, updates were released every month up until March 2014. It’s a small hiccup that…
GIGABUSTER gives you control over a colourful array of hi-tech weapons, like a baseball bat and some fire! This is the only thing standing in the way of a large conglomerate replacing the world’s government with AI. You play as Lou, the inventor of said AI….
Last Life is a stylistic point and click adventure that raised $103,058 on Kickstarter in 2014. Developed by Sam Farmer, this would have been the first game published by Double Fine. The company was already familiar with creating and running a Kickstarter campaign. But after…
Our recent Plague Road article mentions that Kickstarter games have a longstanding problem with arriving later than they should. At least, later than their original estimated release dates. It’s not really a day yet without news of some video game delay. It happens all the…
Developer Perihelion Interactive promised backers an immersive sci-fi RPG experience in their Kickstarter for The Mandate. Over 16K backers pledged their support, raising more than $700K back in 2013. Now, despite significant delays and dropped features, Perihelion has released a new update scaling back the…
Developer, Ironward released their breakout title, The Red Solstice in July of 2015. The game was the team’s first and was completed with the help of $60,836 and 1,504 Kickstarter backers. Now after working on their follow-up project, Solstice Chronicles: MIA for over a year, they…
Remember the old days, when games didn’t grind the action to a halt to show you a half-baked 15-minute cutscene about why the main character needs to Shoot the Bad Guys? Ruckert Broductions hopes to bring you back to those days with Redie (pronounced “re-die”,…
We last wrote about The Hero Trap over a year ago. If you’ve forgotten, it was described by developer Smashworx as “a frenetic rogue like like where dungeon dwellers are hellbent on your destruction.” Sounds riveting, doesn’t it? Well, you’re going to have to find…
Our weekly dose of hot takes, occasionally well formed opinions, and fevered outbursts is back. Yup, it’s time for the Question of the Week! This week our question is inspired by the Seven Deadly Sins of Kickstarter video game campaigns. What’s your Kickstarter pet peeve? Laguna Levine My big…
The original premise of Ancient Axes was that you find an unfinished story where monsters were able to run wild. To save the story, you add stickers of the heroes to fight said monsters. The game’s idea was simple, but charming, and reminiscent of playing with…
One of the things they tell you when you launch a Kickstarter is to ask for the absolute minimum amount needed. Being someone who launched two Kickstarters (and failed to get funding for both) I used to receive a lot of advice that I found…