Magicite. Enjoyably Tough Roguelike, or Maddeningly Unfair? Magicite – Reviewed By Nathaniel Liles [divider] Of all the games I’ve been tasked with playing here at Cliqist, not a single one has brought me as much anger and frustration as Magicite. Now, as you guys may…
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Racin’ To The Sun Race The Sun – Reviewed By Julie Morley [divider] Race the Sun is a fast paced, tactical game relying on the player’s attentiveness and quick thinking to veer around obstacles and avoid collisions. The main objective is to soar through the…
Cruising Through Space as a Sage in Ring Runner Ring Runner: Flight of the Sages – Reviewed By Julie Morley [divider] Ring Runner is one of the most unique and captivating games I have ever played, hands down. You begin Ring Runner as a sage who’s just…
Anima Meets Devil May Cry in Anima: Gate of Memories By Julie Morley [divider] Anima: Beyond Fantasy is a beautiful line of role-playing books, miniature wargame, and card games. The creators have taken it to the realm of games and now they’re back for a…
With over fifteen years of experience making games, Micah Bett, is putting together a brawler game like no other. Combat Core is an arena-based brawler reminiscent of classics such as Super Smash Bros. and Power Stone. He has been developing his project, Combat Core, full-time…
Balls Of Fur, Full Of Rage Furball Rampage – Previewed By Julie Morley [divider] Hamsters were saving the world in Hamtaro, now they’re ragin’ out on your mobile device in Furball Rampage. How does a giant hamster causing mayhem, wreaking havoc, destroying cities, and burning…
You’re Not The Hero – No, really, you’re not You Are Not The Hero – Previewed By Julie Morley [divider] It’s funny how plenty of traditional RPGs follow a similar story pattern. A hero of some sort finds themselves in a situation where they must…
Mechwarrior & Diablo Have A Baby In World War Machine By Julie Morley [divider] “Even if the whole world were to fall to pieces, the unity of the psyche would never be shattered.” -Carl Jung Humanity has plummeted into a world of despair and…
Brain Teasers And Space Exploration The Fall – Reviewed By Julie Morley [divider] I had some very high expectations for The Fall, a moody platformer developed by Over The Moon Games. For those unfamiliar with it, Over The Moon pitched The Fall via a Kickstarter campaign…
Back to the JRPG Classics with Cosmic Star Heroine Cosmic Star Heroine – Previewed By Julie Morley [divider] Alyssa L’Salle was one of the galactic governments’ most important and skilled agents that never failed to get the job done. For so long, she obeyed every…
Spark Rising – Early Access Review By Nathaniel Liles [divider] Spark Rising has brought exactly what “Early Access” is to me into question, and not in a good way. Please don’t get me wrong, because I enjoyed what little content was in Spark Rising, but it’s…
Shroud of the Avatar: Starring You Shroud of the Avatar : Forsaken Virtues – Previewed By Julie Morley [divider] Richard “Lord British” Garriott has gone back to where it all started for him, fantasy RPG’s. Garriott is the mastermind behind the Ultima games and wants…
Prepare for Epicness with Kingdom Come: Deliverance Kingdom Come: Deliverance Previewed By Julie Morley [divider] We certainly are lacking in true medieval RPGs and medieval-themed games in general these days. It’s not that often we come across a fantasy game with that style that doesn’t…
M.A.V. (Modular Assault Verhicle) – Early Access Review By Nathaniel Liles [divider] I’ve always loved the idea of mech games. They’re essentially third person shooters, but if you play one like a third person shooter, you’ll fail miserably. Like I said, I love the idea…
Time To Go Green In Gaia Town Gaia Town – Previewed By Julie Morley [divider] People argue back and forth about the state of our beloved planet; but we can all admit that we’re not the nicest to it. Many take precautions to prevent harmful…
Bring Back The Twin-Stick Games Zenzizenzic – Previewed By Julie Morley [divider] Ruud Koorevaar had no experience with game design let alone any knowledge of it; so when he decided to make a game in Unity about a year and a half ago he was completely…