There are a ton of things that can go wrong during the development of a game, and although smaller teams mean less moving parts in the machine of development, it also means that more responsibilities are designated entirely to a single person; such is the…
Way back in the days of the PS2, before we had Guitar Hero and the short-lived rhythm game craze that followed, Harmonix, developers of games like Rock Band and the upcoming FPS Chroma were still doing what they currently do best – making rhythm games…
I actually laughed a bit while reading GalaxyTrail’s latest update on their upcoming retro platformer Freedom Planet. The post was actually a bit of a sad one for those who staked a heavy claim in Freedom Planet coming out this month, but for those of…
Sekai Project is a two man group responsible for promoting several great visual novels. The group provides social networking needs to smaller studios and their projects to establish a connection between the indie creators and their fans. They’re known for assisting with games like the…
En House Studios, based in Chicago, Illinois, is a group of college friends that took their love of gaming a step further. For some time, they’ve been working part time on GLITCH and the progress has been moving quite slow. With hopes of game design…
Michael Angel of Truelight Games is introducing a tale about a man fighting his demons and determining his personal direction in Through the Shadows. Much of the story behind Through the Shadows is inspired by Michael’s faith and is heavily involved in the story and…
Ridiculous Game Difficulty as a Selling Point By Nathaniel Liles [divider] I’ve spoken on this topic many times on its own, and that’s not to mention the countless time I’ve said it in reviews, but I feel like I’ve been encountering this problem enough in…
A Story About My Uncle Reviewed By Nathaniel Liles [divider] I didn’t have any idea what to expect from A Story About My Uncle when I first set out to play it. I’d seen some people doing Let’s Plays, then I saw all the great…
Quest for Infamy Previewed By David Lins [divider] Thanks to Kickstarter, the world has plenty of modern point-and-click adventure games. Among them, very few manage to live up to the adventure games of the 90s, with their strangely compelling dialogue, fantastic voice acting, and brutal…
Welcome to our weekly feature, “Question Of The Week.” As you can tell from that entirely original title each week we pose a question to our panel and they chime in with their opinions. No one sees one another’s responses until the story is posted,…
While we’ve all been enjoying platformer Tiny Barbarian DX, Michael Stearns and his crack team of developers and artists have been hard at work on the next chapter of the Tiny Barbarian tale. Episode 2: The Ruins of Xanadu was released on the 19th, complete…
Barkley 2, which nearly quadrupled its $35,000 goal on Kickstarter late in 2012, is the latest in a long, long line of Barkley games beginning way back in 1993. The first, Barkley, Shut Up and Jamplace. It received an official sequel in 1995, but it…
This is primarily a gaming site, and you know who needs a good computer education? The people who make the games we love so much (and even some of the ones we hate). Myself and a few other video game journalists, developers, and computer tech…
Arcade games are awesome. A fast paced, addictive game designed in a retro art style and synth sound effects. Who doesn’t love nostalgia? Even those who weren’t even alive(like myself) or were drinking milk from a bottle during their prime, the younger generations can appreciate…
Considering Shovel Knight has had the time to fall both in and out of the indie spotlight, as it were, the game hasn’t actually been released in any form. I found this strange to learn, because I could’ve sworn that it was released ages ago,…
The Slaughter, an immersive and story driven adventure game to be released next month on PC, Mac, and Linux, is going to miss its projected release date of July 2014. While yes, this is a bit disappointing, the game has plenty of progress to show from…
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