Previously we covered the abysmal Life is Feudal MMO Newbie Island tutorials. Here we’ll touch on all the ways the game sets new players up for failure once they hit the mainland. The newbie experience was a frustrating mess that would send most sane players running…
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Hinterland Game Director Raphael van Leirop recently tweeted about gathering material for an upcoming developer diary update. Van Leirop’s tweet, which was issued on January 31st, marks the first time since the Long Dark’s December update that the studio has acknowledged future intentions with the…
II love Bitsy games. The software’s itch.io page describes its goal as “to make it easy to make games where you can walk around and talk to people and be somewhere.” Developers who use Bitsy have found incredible ways to evoke these feelings of place. Stars…
Cosmo sees you, an intrepid space bee, explore a very colourful slice of space. Your task is to wind between a rainbow scattering of asteroids to join together satellites. Doing so will add new layers to the bouncy backing track, as though they’re now broadcasting…
In July 2017, we looked into happened to Last Life. Developed by Sam Farmer and his company Rocket Science Amusements, it raised over one hundred thousand dollars on Kickstarter in May 2014. Since then, there have been 12 updates on Kickstarter and a whole lot…
What does the fox say? If you ask the foxes from Vulpine they’ll probably cut you. Two years ago, Clockwork Giant Games first brought Vulpine to Kickstarter. Unfortunately, the project fell short of its funding goal. The devs promised they would be back and last week they…
The original version of Zwei was released in 2007 on the PS2, PSP, and PC in Japan – and didn’t really get tons of hype around it. There was never a giant furvor over a lack of an offcial release on the RPG-rich PSP, nor…
When the credits rolled at the end of my first Night In The Woods playthrough, the feeling of clarity was almost surreal. As a 20-something with my own history of struggles with mental health and finding a way through life, the game had struck a…
It feels like it’s been a long time since Wadjet Eye released a game, both as a publisher and developer. That’s about to change because his latest game, Unavowed, will be out this year. He’s been very busy with it, and no wonder! This will…
Is it just me, or has it been a while since good old fashioned vampire slaying got a good push? For those craving pulp but feeling like the vein has run dry, Damsel might have your fix. Screwtap Studios’ first major title is available now…
The news of Dead Cells’ expanded release is great news not just for fans of rogue likes, but for anyone who enjoys quality gaming experiences. Last week, Twin Motion announced their 2D platformer is now set for a full release on Switch, PlayStation 4 and…
Emily is Away is probably a game you’ve already heard about. It made the indie game journalist scene when it came out in 2015 and was deemed a mini-masterpiece. It was developed by Kyle Seeley, and according to his website this was actually his eight…
As with so many other gamers, local multiplayer had a significant role in my childhood. Laughs and screams arose in equal measure when my friends get together to duke it out over Super Smash Bros. or Mario Kart. In the ruthless arena of competitive couch gaming, you had to…
If you’re unfamiliar with the Long Dark, it’s important to understand that permadeath is the defining mechanic of the game’s survival experience. It is the falling action of Survival Mode’s dramatic arc, the only true end to one’s personal narrative within the game. The games…
If there’s one common characteristic of indie games I have grown to appreciate, it’s the central focus of simplicity and core gameplay over complexity and cinematic bloat. Many developers seem to stress an almost antithetical philosophy of no-nonsense, undiluted gameplay that often contrasts to their…
While playing Finding Paradise for review, I was taken aback on more than one occasion by how much humor was in the game. Having not yet played the game’s prequel, To the Moon, I was not prepared for comedy of any sort. I was prepared…
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