‘Since before the beginning of time, a nameless Castle has been jumping through dimensions, ravishing whole worlds and abducting their inhabitants. Creatures great and small have been snatched from every conceivable place and put to work on random jobs within its walls. Now, a cloaked stranger awakens in its entrance chamber, greeted by an unnatural, glowing orb. Follow her and unravel the Castle’s intricately woven sinister tapestry, whist discovering the stranger’s past and future. Did the Castle capture her, or did she capture the Castle?’

This is how Perpetual Night begins its Kickstarter campaign, following an atmospheric trailer that showcases plenty of gameplay footage. It didn’t take me long to get a sense of what this game is, and so thumbs up to Studio Genkan for getting right into the thick of it.

Perpetual NightAs you may have gathered from the headline, Perpetual Night shares a lot of Prince of Persia’s DNA (I’m talking specifically about the original 1989 game) in that it’s a 2D puzzle-platformer. The game puts a darker spin on things, however, by having players explore a gloomy and seemingly endless castle that evokes a strange kind of existential dread.

Perpetual NightPerpetual Night is a lot more contemporary than its 1989 influence (obviously) in that it features a dialogue system allowing players to form interweaving relationships with the game’s colorful cast of characters. There’s a transformation mechanic, too, that has the player change form under certain types of light.

Perpetual NightThe game seems to be in good shape so far, but Studio Genkan needs your help to fully realise their vision. For more information, check out the game’s official Kickstarter page, and stay tuned to Cliqist for future coverage.

Track the progress of the Perpetual Night Kickstarter in our Campaign Calendar.

About the Author

Gary Alexander Stott

Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.

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