With a focus on art and music, Queen Bee Games last week announced Spinch, a side-scrolling platformer with colorfully psychedelic elements. Spinch itself is a hyper-agile organism players control while trying to find its missing offspring. In a dangerous side-scrolling world, that’s often easier said…
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Perhaps the coolest part of Impact Gameworks’ roguelike dungeon-crawler, Tangledeep, is the flexibility of the game’s jobs and abilities. Certainly, it is the highlight of the game for Lead Developer Andrew Aversa, who told us in an interview, “if there’s one thing I’m truly proud of…
As I’ve discussed extensively in the past, Kickstarter has always been reluctant to perform any sort of quality control standards. It didn’t matter so much in the site’s heyday, but as more and more creators and backers leave, the slew of poor campaigns threatens to…
Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you’d have a hard time telling. In this interview, we look at how Topstitch has worked towards the idea of “fun”. The Road to Indie Cliqist: In the Treadnauts presskit, the description says that…
Polymorph Games is looking to bring the city-builder genre to medieval times with Foundation, a gridless simulator focusing on organic city development. Featuring resource management, city building, and monument building, players start as the lord of a region untouched by man. In this position, players…
After a successful Kickstarter campaign, developer Aurum Dust is almost ready to unveil their new turn-based RPG, Ash of Gods. The project combines tactical combat set against classically inspired animation to tell a story of epic proportions. After spending time with the preview build, it’s…
It’s no secret: I think Floor Kids is pretty cool. As a game, an experiment, and a piece of media, it perfectly exemplifies what video games are capable of. For the Floor Kids crew, self-expression, artistry, and fun intertwine perfectly. With something like Floor Kids that builds so much…
Earlier this month, a small crowd of people assembled at Seattle’s Living Computers Museum to show off and play indie games. Organized by Seattle Indies, Show and Tell is a regular event where people put their games out on display. Whether it’s a proof-of-concept or…
It may seem hard to believe now, but it’s been nearly seven years since the first release of Hatoful Boyfriend in Japan, six here in the US. I’m sure we all remember the pigeon dating sim/visual novel, which became a cult legend before it was…
Impact Gameworks‘ Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also a clinical example of both how to run a Kickstarter campaign and how to manage the perils of Early Access. We…
For some of us, video games are little more than a distraction. For others, they represent something so much more. From game developers, to journalists, YouTubers and streamers, and professional eSports players, gaming has evolved into a real profession. It can even be an obsession….
Speed Dating for Ghosts is a game about finding love, and finding the tender, human idiosyncrasies in stories told to you by grotesque blobs of ectoplasm. Kyo is a soaking, nervous ghost scared of other ghosts. Spooky Peter, on the other hand, is damn proud…
Online gaming has brought an additional layer of replayability, excitement, and overall enjoyment to many titles. This feature can breathe new life into a game to the point where it’s often hard to imagine it standing on its own legs absent online play. Frozenbyte’s Nine…
Diversity has always been a pivotal issue and conversation point in the gaming world and given the nature of games themselves, there should without a doubt, be room for everyone. In this interview we chat with London Gaymers, to find out their origin story, how…
Picross is “is a very fun and addicting puzzle game,” at least according to Picross Touch creator Jon Gallant. What is Picross Touch? Well, it’s Picross. That’s all there is to say about that. The Numbers, Mason There’s a lot going on here in Picross…
The Red Strings Club came out a couple of weeks ago. After playing it (and replaying it) we got in touch with Jordi de Paco from Deconstructeam, who was generous enough to give us a bit of his time to answer a few questions. Here…
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