Gone Home Switch Review: Finding Skeletons in the Closet

Gone Home isn’t fun. It doesn’t ask you to solve any puzzles or complete any challenges. Instead, it asks you to simply look around...

Ranida Games Discusses Bayani: Kanino Ka Kakampi?! at IndieCade 2018

To possibly and literally attack a colonizer with a book, keep an eye out for the Filipino fighter Bayani: Kanino Ka Kakampi?!, recently showcased...

GDC 2019: Wintermoor Tactics Club

It's common for schools, collegiate or lower—to set time aside to showcase different clubs and student organizations to potential new members. It can be...

Tales From Early Access: Darkest Dungeon Was Once Hated

Since its first appearance, Darkest Dungeon has been an indie darling. It met high praise on Kickstarter – as well as earning over $313,000...

Diversifying Gaming: An Interview with London Gaymers

Diversity has always been a pivotal issue and conversation point in the gaming world and given the nature of games themselves, there should without...
“Retimed” characters in differently colored outfits, armed with blasters, and jumping toward the logo for the Swiss Made Games League.

Team Maniax Discusses Retimed Joining in Swiss Made Games League

Retimed, previously reviewed by Cliqist, is Team Maniax’s arena shooter, a fast-paced multiplayer experience with slow-mo action scenes inspired by the hit film The...

The History of Indie Games: Part 4 – The Gamebrian Explosion

We return once again to jump feet first into the history of indie games and get ourselves soaked with information in the process. Last...
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Chaos is a Complete Acid Trip

While the Area 51 raid may have ended up being a massive disappointment, aliens are still an interesting topic. In the spirit of moving...

Dujanah Shows the Cowardice of Gritty Realism

Dujanah slips into a windowless room with purple walls, and a soft piano ballad named “Mothers were all darlings” begins to play. What of footprints?...

Top Ten Indie Games on the Nintendo Switch

With over 1,000 games on the Nintendo Switch, it can be hard to figure out which ones are worth your time. While there are...
An Interview with Tangledeep Dev Andrew Aversa

An Interview with Tangledeep Dev Andrew Aversa

Impact Gameworks' Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also...

Welcome to Los Ojos: Building the Cyberpunk World of Neo Cab

The scenery drips in hues of blue and purple and practically everyone has at least one accessory that glows. Occasionally, you'll spot someone with...

Nicholas Kole on Turning Music into Art in Soundfall

Illustrator and character designer, Nicholas Kole, has contributed to a diverse range of AAA and indie projects. He worked on the Spyro Reignited Trilogy,...

A Chat with Camp W Developer Alexei Bochenek

Imagine that you're a witch, living in a world of witches. Now imagine that you somehow leave the world of witches and end up...

Historical Games Are Important, So Why Don’t We Crowdfund them More?

Games based on historic events have a surprisingly bad track record on Kickstarter. Or maybe it’s not that surprising, judging by a similar video...

Steven Universe Composer Aivi Tran Talks About Creating Music for Games

Aivi Tran is well known for working with their partner surasshu on composing the musical score for Cartoon Network’s critically acclaimed and Emmy-winning animated...