Sit down, dear friendo. I would like to take you on a journey. A wonderful journey that will change your life. When arrive at our destination, you will experience things, and they will change you as a person. You will never be the same again….
Lords of Strife has surpassed its Kickstarter goal in under a week. This would ordinarily be a significant accomplishment, and I still think it is. What puts an asterisk next to this one is that the campaign goal was only $250 USD. With a funding goal…
In a developer blog published last week, Hinterland Lead Developer Raphael Van Lierop discussed the studio’s plan to extensively rework the first two episodes of The Long Dark’s story mode, Wintermute, before releasing episode 3. It’s been seven months since the first two episodes launched,…
The first trailer for The Italianeer is here, and this side-scrolling brawler charms its audience with the nostalgia of a pixelated art style and a 1980’s setting with a bit of comedic writing. Even more charming is the 10-year-old protagonist, Luciano, that gamers control in…
A few weeks ago I wrote about small, an interactive poem with a lower-case title that fit with its soft spoken attitude. CLOUD NINE, with its brash capital letters, is in some ways a natural opposite. CLOUD NINE is an interactive music video. Rather than…
Snowday captures that feeling of stepping into a fresh snowfall. It’s not just about the crunch underfoot. It’s the way that a crisp, white coat can highlight small details that go unnoticed when we get used to our daily surroundings. The brightness of a cardinal,…
Most of the gamers I know are creative types, in some shape or form. A lot of us spent our young-adult years doodling instead of taking notes, or filling up journals with half-finished ideas. Maybe we still have some of those little drawings or stories…
Hopefully you’ve been keeping up with our Game of the Month coverage for My Time at Portia. This delightful sandbox crafting/life sim hit Steam Early Access late last month and has been winning fans ever since. In fact, interest in the game has grown so…
By all accounts, Once Upon A Coma is well on its way to becoming a standout Kickstarter hit. Currently sitting at $50,753 raised toward its $28,000 goal – and only a week into its campaign – the latest title from Pinstripe creator Thomas Brush has…
Set in a magical world, Unleashed wants to be more than your typical 2D RPG. With features such as crafting, housing, and farming, set against a darker story created with a mature audience in mind, Florent Goumot-Labesse is hoping the grandeur of his idea will…
Treasure Adventure World had a long way to go before it was done. Especially if we count its precursor, Treasure Adventure Game. Treasure Adventure Game already was a pretty complete and compelling game by itself. And yet the dev thought “This can still be better.”…
There are plenty of management sims where you take charge of a town or colony and the lives of everyone in it. However, every now and then there’s a game that puts an interesting spin on the genre. Starmancer is one of those cases. Starmancer…
Remember when Kickstarter was a big deal? It was supposed to be the future of video game funding. That’s how it looked back in February 2012 when Double Fine launched their campaign, aptly called Double Fine Adventure. Not long after that, developers were coming out…
Imagine jumping into your car, leaving the stresses of civilization and escaping to the quiet embrace of nature. I think many of us have had this idea. Fleeing to the countryside to then have your car balancing on the edge of a cliff, not so…
With the early access release of My Time At Portia, players have a whole new world to explore. Set in a vast and imaginative world full of monsters, treasure and a bevy of materials, the game is already shaping up to be a hit among…
Thinking back on our first experiences with games we always begin by learning the rules. We learn how to move our character and properly interact with our environment. We’re shown the hazards of the worlds and how to progress safely to the next objective. Much…