I covered Niten roughly a week ago, lauding the stellar visuals but also criticizing the lack of story info provided on the Kickstarter page. Since then, creator Donald Macdonald has been beefing up his campaign with a text-based adventure which ties into the gameplay;…
Felix Wong
87 Articles
Felix spent a large chunk of his youth behind a 24 inch monitor and intends to do the same with the rest of his adult life. For reasons still unbeknownst to friends and family, he decided to eschew a more conventional career path to instead become a guy who writes about video games for cash and coin.
I was pleasantly surprised when I read through Taylor Bair’s reply after having previously reached out to him for a few comments on the upcoming SRPG Arcadian Atlas. He explained to me in very blunt terms that he was sick of spitting out the same monotonous…
How are you supposed to back a game if you don’t even know it exists in the first place? I’ve covered tons of Kickstarter campaigns in the last couple of weeks, and I only managed to catch wind of Perpetual Night in the last week…
In September 2012, Studio Nasu managed to raise $33,643 USD through Kickstarter for their game Crisis Heart Brawlers: Clash at Otakon. It was billed as a “classic arcade style side scrolling beat ‘em up” in the style of other fighters like Castle Crashers and the…
Gibbous’ Kickstarter campaign is coming to a close in roughly a week, and it definitely looks on pace to meet its Fr 39,270 goal, especially if there’s the usual surge in funding in the home stretch of the campaign. Developed by a team from Transylvania,…
I don’t know much about the Fear Effect series. I’m part of that new generation of gamers that original Fear Effect director John Zuur Platten is referring to in the Kickstarter trailer; or at the very least, I’m part of the crowd that for some…
Konstantin Kronfeldner is obviously an extremely talented programmer. After four years in production, his passion project, Avorion, is finally coming together—and he’s got a lot to show for it. This procedurally generated sci-fi sandbox is an eclectic mish-mash of Star Trek, Battlestar Galactica, and Lego…
The last couple of weeks, Cliqist has been upping its coverage on tactical RPG City of the Shroud, which been very successful on Kickstarter. Why City of the Shroud, you ask? What makes it any different than the gazillion other RPGs pushing and shoving one another…
First person and horror don’t mix well for me. I get the chills. Serious chills. But if you’re into that kind of stuff—and it sure seems like many people are—than maybe Ghost Theory is the perfect game for you. It’s only about a week and…
Masquerada: Songs and Shadows’ Kickstarter campaign ends in little over a week, and they’re currently sitting at about 50% of their £45,000 goal. It’s as a fully-voiced, pause for tactics RPG, with “fully-voiced” being one of their major selling-points. It’s not the fact that it’s…
It’s been quite a while since we last covered Death Road to Canada, a silly little “road-trip simulator”, where you journey north of the American border fighting off hordes of zombies to reach your friendly northern neighbor—which also happens to be where I reside! It’s…
There are so many space simulators, galactic adventures and science-fiction projects out in the gaming market at the moment, which means developers have to find a way to make their product stand out from the rest. The same goes for pixel-art games; I’ve covered so many…
Fringe Theory, developed by LionRoar games, has cancelled its Kickstarter campaign. It accumulated only $2698 of the $50,000 it was asking for, but the developers are going to use their personal funds in the next month or so to continue working on the sandbox alpha….
When we covered City of the Shroud earlier this month on Cliqist, we marvelled at how quickly it had reached $12,000 of its $14,000 goal, while also observing that the funding had been reduced substantially from their previously failed campaign, when they asked for $45,000. I…
I wrote about LUNA: The Shadow Dust last week on Cliqist, rambling on about how beautiful it looked and how excited I was for the full game, yada yada yada. Lantern Studio’s director Beidi Guo caught wind of my article and reached out to me,…
Those pictures of Japanese scenery on Niten’s Kickstarter page look amazing. Like, seriously, uh-MAZING. If those really are screenshots ripped straight from the game, why aren’t people swarming over the project like rabid dogs, itching for a hunk of what creator Donald Macdonald has crafted?…