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Julie Morley

357 Articles

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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A Gameplay Analysis of Transistor By Julie Morley [divider] Transistor is our August 2014 “Not Crowdfunded, But…” title.  For more Transistor content head over here. [divider] [dropcap]F[/dropcap]irst of all, I want to begin this article with the most enthusiastic expression of joy and completeness, as well as some…

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Dieselstormers Early Access Review By Julie Morley [divider] Back in May of this year, Black Forest Games launched a Kickstarter campaign for Dieselstormers, hoping to raise just enough funds to carry the games’ development to the Steam Early Access debut date. After Black Forests’ unsuccessful campaign…

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Coming to PC, Mac, Linux, and WiiU is the opportunity to be the bad guy. That’s right, this time you’re actually finding the princess in the castle – and kidnapping her. Nefarious puts us in the shoes of the bad guy scheming to kidnap princesses….

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I’m such a good chef, man. At least, in Fish Cook I can pretend my meals are burn proof. Back in 2013, James Ernest released Fish Cook, a tabletop game about maintaining your reputation as the best fish chef of existence. We play as chefs…

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Thoughts of a Troubled Detective Another View of Jenny LeClue [divider] Ah, the thrill of the chase! Oh, the mental invigoration of a puzzle! For so long, I’ve yearned for a real challenge in this town. Arthurton, so beautiful, sweet, and innocent resting upon layers of…

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When I look at the Space Simulator Kickstarter campaign, I can’t help but think of the Space Sphere from Portal 2, chanting about space happily. “I’m in space.” “SPAAAACE!” Who never wanted to be an astronaut when they were a kid? I mean, really, who…

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Designing Engine, an indie game studio from Samara, Russia, has a point. Station is a game without any resources, experience points, multiplayer, PvP levels, or purchasable items. There is no room for additional content as the story is fitted into a singular game. It’s true,…