Geron Graham
39 Days to Mars Reviewed: Beautiful Steampunk Tomfoolery
Imagine how the future looked as a child. Do you remember? Do you remember the moment when you could do anything at all? When...
Into the Breach: Mankind’s Place in The History of Kaiju
What does the history of the kaiju genre (kaiju translates to "strange beast"), from Godzilla to Attack on Titan, and Pacific Rim, tell us about...
The Long Dark: Five Fresh Ways to Play While You Wait...
Last month, Hinterland Lead Developer Raphael van Lierop posted a development update detailing the future of the studio's survival game, The Long Dark. The good...
Survive the Human Condition in Dead in Vinland
On a Venn diagram of Oregon Trail, Lost, and gritty Nordic themes, CCCP's Dead in Vinland rests comfortably in the middle. The game follows...
Hinterland Is Right to Delay New Wintermute Episode, But How Long...
In a developer blog published last week, Hinterland Lead Developer Raphael Van Lierop discussed the studio’s plan to extensively rework the first two episodes...
The Long Dark: Organic Storytelling and Aristotle’s Theory of Tragedy
When I first began playing The Long Dark, the idea of “organic narrative” kept popping into my head. I touched on it in an...
Tangledeep: Hunter/Sword Dancer Survival Strategy
Perhaps the coolest part of Impact Gameworks’ roguelike dungeon-crawler, Tangledeep, is the flexibility of the game’s jobs and abilities. Certainly, it is the highlight...
An Interview with Tangledeep Dev Andrew Aversa
Impact Gameworks' Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also...
Tangledeep Review: A Roguelike Diablo in a Chrono Trigger Costume
Tangledeep is a charming roguelike dungeon crawler from Impact Gameworks with gameplay inspired by games like Diablo and Rogue Legacy and an aesthetic that...
Mysteries Abound on Eve of the Long Dark Dev Update
Hinterland Game Director Raphael van Leirop recently tweeted about gathering material for an upcoming developer diary update. Van Leirop’s tweet, which was issued on...
The Long Dark’s Invisible Instadeath Walls: Just Why?
If you’re unfamiliar with the Long Dark, it’s important to understand that permadeath is the defining mechanic of the game’s survival experience. It is...
Funny Paradise: How Finding Paradise Uses Humor to Make You Sad
While playing Finding Paradise for review, I was taken aback on more than one occasion by how much humor was in the game. Having...
Finding Paradise Review: To the Moon’s Sequel Is a Beautiful Success
Freebird Games’ Finding Paradise doesn’t care what you want. It doesn’t care about genre expectations or consistency in game mechanics. The game has a...
4 Tips for New Survivors Dealing with Predators in the Long...
In the Long Dark, your job is to survive. It’s a simple enough idea, but the task is complicated by the presence of some...
Hinterland Director Talks Abuse, Leaving Long Dark Subreddit
Raphael van Lierop, Director for Hinterland Games, recently discussed his team’s decision to leave /r/thelongdark back in May of 2017, expressing the need for...
This is the Long Dark. This is Wintermute.
Wintermute is Gary Paulsen’s Hatchet in a Cormac McCarthy universe. It’s Yevtushenko's "People", read to an audience of frozen corpses. The story is a...