Lunar Wings Games wanted to make a yuri visual novel that stood apart from the typical tropes. In their 2016 Kickstarter they promised an interesting story with body positive LGBT themes. Recently, they posted a Reach for the Stars update, that makes good on that…
Joanna Mueller
516 Articles
Joanna Mueller is a lifelong gamer who used to insist on having the Super Mario Bros manual read to her as a bedtime story. Now she's reading Fortnite books to her own kiddo while finally making use of her degree to write about games as Cliqist's EIC.
Community is the heart of crowdfunding. Developers who figure out how to utilize and grow an enthusiastic following are more likely to succeed with their campaigns. Indie newcomer, Twirlbound is hoping to utilize their growing backer community to fund their new action adventure title, Pine….
PolyKnight Games has just revealed that backers can expect even more from their professional debut, InnerSpace. Thanks to a partnership with Aspyr Media, the team was able nearly double the size of the game from the initial crowdfunding campaign. Now they are working towards a multi-platform…
As long as mankind has existed we’ve loved a good fight. From gore covered coliseums to sanctioned face punching competitions, few things get the blood pumping (and spilling) like combat. When the folks at Triternion decided to turn their passion for melee into a game…
With some backers of the original Grisaia Trilogy still waiting for their physical copies, Frontwing has taken to Kickstarter for their own Grisaia project. The first two volumes of the visual novel series, Grisaia: Phantom Trigger are releasing worldwide on Steam, April 28, 2017. Their $80,000…
Brightly Studios has taken to Kickstarter to raise money for their next installment of the Bounce Series, Booty Bounce. They are hoping to raise $3,647 to begin production of the new, stand-alone visual novel. They also aren’t shy about the projects real draw, bouncy anime…
In the Spring of 2016, Playwood Projects brought their highly polished, tabletop inspired RTS to Kickstarter. Lead by Founder/Creative Director, Michael Rud Jakobsen, The team hoped to raise £55,000 to develop Wartile for PC and MAC. Despite a strong start and a small, but supportive…
Once a project hits pre-alpha testing, the developers have pretty much finalized its core design. The devs continue to fix game-breaking bugs and make minor improvements, but major design overhauls are frowned upon. Such changes are often considered too costly to make at that point. Soulbound Studios doesn’t want to wait until…
Less than a month on Steam Early Access and the multiplayer ship combat FPS, Blackwake has already amassed a huge following. It’s not surprising really. Over 4,000 backers helped raise AU$ 171,422 during the 2015 Kickstarter campaign. The game is already riding high on Steam’s weekly top…
Two days prior to the launch of their $58,000 Indiegogo campaign, developer STiCLi Games released Airport Master on Steam Early Access. Presumably they wanted to bring more attention to their airport management sim. In that case they were quite successful. YouTube’s favorite son, Jim Sterling, produced a…
Funding is one of the biggest hurdles indie developers face when trying to create their games. Even when a project gets the funding it needs, it’s easy to rack up additional expenses during the life of the game. This is a problem Michael Fitzhywel hopes to avoid…
Sunless Seas’ highly anticipated sequel, Sunless Skies raised almost $500,000 during its Kickstarter campaign. The project unlocked all of its stretch goals with the support of over 11K backers. To celebrate, Failbetter Games hosted an “Ask Me Anything” on Reddit. Failbetter’s Communications Director, Hannah Flynn lead the AMA with additional…
Developer WayForward may have already released Shantae: Half-Genie Hero, but their work is far from over. Currently they are plugging away on their first Kickstarter stretch goal DLC, Risky Boots. Players will take on the role of Shantae’s arch nemesis, the nefarious lady-pirate, Risky Boots in…
Just a month shy of us having to run a ‘Missing in Action’ piece, Don’t Be Patchman has posted an update. Developer, Naturally Intelligent has crossed a huge milestone by releasing the game’s first episode. A surprising move since they’d never planned to make the project episodic….
Nightdive Studios won the support of 21,625 backers with their Kickstarter campaign for a new System Shock. Promising a “complete remake of the genre defining classic,” the campaign quickly amassed $1,350,700 in funding. Initially the developers planned to use the Unity Engine to bring Citadel…
As more titles are added to the Nintendo Switch launch line-up, crowdfunding campaigns are having to adapt quickly. Backers are ready to trade in their Wii U and PC rewards for the new console. Unfortunately, for campaigns launched long before the Switch was “a thing”…