Imagine how the future looked as a child. Do you remember? Do you remember the moment when you could do anything at all? When the scales of fantasy and reality–of science and science-fiction–were in perfect balance? When the laws of the universe were governed by…
Geron Graham
16 Articles
Geron is a freelance journalist currently holed up in Interior Alaska. He is in love with gaming both for its potential as a storytelling medium in the modern world and its simpler role as an endlessly entertaining past time. When he isn’t gaming or writing about games, he can usually be found singing loudly to his children, complaining about the cold, or climbing hills in search of scenic views.
What does the history of the kaiju genre (kaiju translates to “strange beast”), from Godzilla to Attack on Titan, and Pacific Rim, tell us about the deeper implications of Subset Game’s newest title, Into the Breach? Quite a bit actually, but to get there, we’ll need…
Last month, Hinterland Lead Developer Raphael van Lierop posted a development update detailing the future of the studio’s survival game, The Long Dark. The good news is that there is a lot in the works, including a soon-to-be-released patch containing a massive swath of bug fixes….
On a Venn diagram of Oregon Trail, Lost, and gritty Nordic themes, CCCP‘s Dead in Vinland rests comfortably in the middle. The game follows Eirik and his family, freshly exiled to a mysterious island, and aims to capture both the brutality of survival and the…
In a developer blog published last week, Hinterland Lead Developer Raphael Van Lierop discussed the studio’s plan to extensively rework the first two episodes of The Long Dark’s story mode, Wintermute, before releasing episode 3. It’s been seven months since the first two episodes launched,…
When I first began playing The Long Dark, the idea of “organic narrative” kept popping into my head. I touched on it in an article about Wintermute, the game’s actual story mode. In that piece, I contested that the need to survive (and the inherent…
Perhaps the coolest part of Impact Gameworks’ roguelike dungeon-crawler, Tangledeep, is the flexibility of the game’s jobs and abilities. Certainly, it is the highlight of the game for Lead Developer Andrew Aversa, who told us in an interview, “if there’s one thing I’m truly proud of…
Impact Gameworks‘ Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also a clinical example of both how to run a Kickstarter campaign and how to manage the perils of Early Access. We…
Tangledeep is a charming roguelike dungeon crawler from Impact Gameworks with gameplay inspired by games like Diablo and Rogue Legacy and an aesthetic that pays tribute to the 16-bit days of adventure games like Chrono Trigger. It’s a game that wants you to play; it…
Hinterland Game Director Raphael van Leirop recently tweeted about gathering material for an upcoming developer diary update. Van Leirop’s tweet, which was issued on January 31st, marks the first time since the Long Dark’s December update that the studio has acknowledged future intentions with the…
If you’re unfamiliar with the Long Dark, it’s important to understand that permadeath is the defining mechanic of the game’s survival experience. It is the falling action of Survival Mode’s dramatic arc, the only true end to one’s personal narrative within the game. The games…
While playing Finding Paradise for review, I was taken aback on more than one occasion by how much humor was in the game. Having not yet played the game’s prequel, To the Moon, I was not prepared for comedy of any sort. I was prepared…
Freebird Games’ Finding Paradise doesn’t care what you want. It doesn’t care about genre expectations or consistency in game mechanics. The game has a story to tell, and you’re either along for the ride or you aren’t. Fortunately, the tale of Finding Paradise is a…
In the Long Dark, your job is to survive. It’s a simple enough idea, but the task is complicated by the presence of some of Great Bear’s very hungry local fauna. To that end, here are four quick tips for new (or struggling) survivors dealing…
Raphael van Lierop, Director for Hinterland Games, recently discussed his team’s decision to leave /r/thelongdark back in May of 2017, expressing the need for developers to stand up to abuse from community members. A Bit of Background In the Spring of 2017, The Long Dark…
Wintermute is Gary Paulsen’s Hatchet in a Cormac McCarthy universe. It’s Yevtushenko’s “People”, read to an audience of frozen corpses. The story is a melancholy song of solitude and snow, of love and perilousness, but it is sung against the vengeful, screaming winds of Mother…