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Julie Morley

357 Articles

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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Julie Morley
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Time to Invent in Scrapyard Empire Scrapyard Empire Previewed By Julie Morley [divider] I previously wrote an article announcing the launch of Scrapyard Empire’s Kickstarter campaign but with the introduction of pleasant news, I also would love to explain Scrapyard Empire a little bit more…

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Julie Morley
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Sekai Project is a two man group responsible for promoting several great visual novels. The group provides social networking needs to smaller studios and their projects to establish a connection between the indie creators and their fans. They’re known for assisting with games like the…

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Julie Morley
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Michael Angel of Truelight Games is introducing a tale about a man fighting his demons and determining his personal direction in Through the Shadows. Much of the story behind Through the Shadows is inspired by Michael’s faith and is heavily involved in the story and…

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Julie Morley
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It seems lately we’ve been dipping a little bit out of our normal realm of crowdfunded game coverage. This one is a little bit out of the norm for us as well but we just couldn’t resist covering it. XnTouch bring to the table a…

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Julie Morley
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The two man development team, game lovers, and hardcore programmers at Limevision Studios, had an idea for an exploration survival game that can only become a reality with the help of the IndieGoGo community. There’s a big variety of gameplay modes they want to incorporate…