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Julie Morley

357 Articles

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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1, 2, Lucid Dreaming for You Another View of Lucid: The Awakening By Julie Morley [divider] “Greetings patient, I am Icarus. Listen carefully. You have one very important objective to achieve. If you fail to complete it, you will remain stuck in a loop until…

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Press Shift, Conquer the Moon By Julie Morley [divider] You want the moon? Just say the world and I’ll throw a lasso around and pull it down. Take a good look at the moon, my friends. Ah, that beloved moon. So large, beautiful, and full…

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Recently, I have had the pleasure to speak to Allison Huynh, the CEO of MyDream Interactive about the details of MyDream and its Kickstarter Campaign. The game has already exceeding its funding and now it working its way to some stretch goals. The campaign is…

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Bass roppin’ Shootn’ By Julie Morley [divider] To be frank, Dubstep was not a genre I particularly favor.  In the recent years, it has risen to popularity quite strongly and it seems just about everyone I know is knowledgeable of Dubstep. But there is something…

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The Struggle Of An AI Another View Of The Fall [divider] AI initialization activated. Jack isn’t moving, he’s rendered unconscious. It must’ve been one harsh,  fierce  fall to knock him out.  Going over his current condition, it’s rather unlikely he will awaken anytime soon. I’ll get…

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Recently, I have been able to interview Joe Albrethsen, director of DubWars from MURA Interactive LLC. It reached $34, 509 by the end of its funding period on July 21, 2013, gathering 358 backers. They got DubWars Greenlit through steam, and are in the middle of…

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Shifting Gravity By Julie Morley [divider] Right off the bat, I thought I was going to be playing something directly similar to Portal when I gave Stand Point a try. But Stand Point is nothing anywhere near a Portal replica; it stands completely on its…

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For a while, backers hadn’t heard much of anything from game developer Zac Ayles and his project, Lioness, since October and were starting to wonder whether they were going to for some time. Out of nowhere, at the beginning of this month Zac began posting…

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Inside The World Of Uplift By Julie Morley [divider] Uplift began as a mobile game project some time back intended to bring the nostalgic gameplay of classic games to mobile devices. Now Uplift is becoming a larger game, intended to reach computer players. A demo…

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Twas Just  A Dream By Julie Morley [divider] [dropcap]Y[/dropcap]ou know, the entire time playing MyDream, I just kept hearing Sandy Cheeks scolding Spongebob from the “Sleepy Time” episode: “Do us all a favor Spongebob and stay out of our dreams!” Why? Because MyDream is just…

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  Trapped In Stasis By Julie Morley [divider] Back in December, Stasis was funded for $132,523 and still has been receiving funding from the fans since then on their website. It has built a positive reaction from the backers and Christopher Bischoff is doing everything…

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Confronting The Man Left With One Choice By Julie Morley [divider] It is a spirit known to drive a man mad. An alcoholic temptress luring the drinker into the pit of insanity. Absinthe is notorious for its high alcoholic content and hallucinogenic characteristics. But what…

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Well, dear Cliqist readers, I bring you glorious news! Remember Spate, The  2.5D platformer centered in a steampunk world full of robots and mystery?  Here’s a little bit of information for your reading pleasures anyway!  Spate was funded back in 2012, exceeding the pledge goal of…