Kyle Rogacion
ANYKEY is a Flashy Exercise in Game Design
The great thing about video games is that they are, ultimately, a platform for creativity. Developed by Sciman101, ANYKEY is an impressive first game...
Vermintide 2 Review: Fighting the Apocalypse
Like a finely crafted Dawi mace, Warhammer Fantasy is as blunt as they come. Games Workshop has created a world of extremes, where strife...
Infinity Mode and More Come to Floor Kids
If the tour and soundtrack didn't sate your Floor Kids thirst, fear not. The devs recently announced an update for the game which added several eagerly...
One Hour One Life: A Multiplayer Social Experiment
Jason Rohrer is something of a Renaissance man. He wears many hats, from programmer, to writer, to musician, to game designer. His latest game, One...
My Lovely Daughter Follows a Father’s Descent Into Depravity
How far would you go to save your family? What sacrifices would you make, what reasons would you convince yourself of? Developed by GameChanger...
Don’t Blink: The Treadnauts Gold Room is Open
You're traveling through another game, a game not only of tanks and treads but of tryhards. You're moving into a server of both salt...
Heaven’s Vault Delves Into the Power of Language
inkle, developer of 80 Days and Sorcery!, has released a new trailer for their upcoming game, Heaven's Vault. With a focus on narrative games, inkle strives...
Mulaka Infuses Native Mexican Mythology Into Zelda
Mexico has a rich cultural history ripe for storytelling. Developed by relative newcomer Lienzo, Mulaka focuses on the Tarahumara (or Rarámuri) tribe in Northern Mexico. Players...
Creating Competition: An Interview with Treadnauts Developer Topstitch Games
Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you'd have a hard time telling. In this interview, we look at how...
Floor Kids to Get an Official Soundtrack and Tour
It's no secret: I think Floor Kids is pretty cool. As a game, an experiment, and a piece of media, it perfectly exemplifies what video...
Show and Tell with Seattle Indie Devs
Earlier this month, a small crowd of people assembled at Seattle's Living Computers Museum to show off and play indie games. Organized by Seattle...
Night in the Woods Switch Review: Foreign, Familiar, and Frightening
Night in the Woods doesn't break new ground, but it knows the well-traveled path. It tells a familiar story with its unique voice, a story that could only exist as a video game.
Neo Impossible Bosses Captures the Highs and Lows of MMO Raiding
Neo Impossible Bosses aims to replicate MMO raiding experiences, warts and all, by creating unique, multi-layered boss encounters that require teamwork to succeed.
Outgun the Competition With Style in Treadnauts
As with so many other gamers, local multiplayer had a significant role in my childhood. Laughs and screams arose in equal measure when my...
Enter the Gungeon Review: Bite-sized Blasts of Fun
In the time since Binding of Isaac's 2011 release, roguelikes have adapted to fit a wide range of genres. From the toe-tapping Crypt of the...
Plan Your Perfect Assault in Tactical Team Shooter Due Process
If late-90s low-poly graphics mixed with tactical FPS gunplay sounds like your ideal game, look no further than Due Process. Currently in development by Seattle-based...