The great thing about video games is that they are, ultimately, a platform for creativity. Developed by Sciman101, ANYKEY is an impressive first game for a newcomer to the gamedev scene. This flashy take on Pong boasts a wide selection of modes and ideas in a simple…
Kyle Rogacion
21 Articles
Kyle grew up with a controller in one hand and a book in the other. He would've put something else in a third hand, but science isn't quite there yet. In the meantime, he makes do with watching things like television, film, and anime.
Like a finely crafted Dawi mace, Warhammer Fantasy is as blunt as they come. Games Workshop has created a world of extremes, where strife and sorrow are the norm. Swedish developer Fatshark Games took that world and brought about the beginning of the end for Warhammer:…
If the tour and soundtrack didn’t sate your Floor Kids thirst, fear not. The devs recently announced an update for the game which added several eagerly anticipated additions like practice mode and video capture. One thing’s for sure: the Floor Kids crew isn’t done keeping the funk alive….
Jason Rohrer is something of a Renaissance man. He wears many hats, from programmer, to writer, to musician, to game designer. His latest game, One Hour One Life, covers the full breadth of his talents. Of the Players, By the Players, For the Players The premise…
How far would you go to save your family? What sacrifices would you make, what reasons would you convince yourself of? Developed by GameChanger Studio, My Lovely Daughter takes a stark look at the depths of insanity driven by love. Managing the Macabre My Lovely Daughter strikes…
You’re traveling through another game, a game not only of tanks and treads but of tryhards. You’re moving into a server of both salt and sorrow, of wins and wonder. You’ve just entered: The Gold Room. In celebration of Twitch’s Indie Amplifier contest Treadnauts developer, Topstitch…
inkle, developer of 80 Days and Sorcery!, has released a new trailer for their upcoming game, Heaven’s Vault. With a focus on narrative games, inkle strives to push the boundaries of storytelling. Their new title looks to capture the thrill of discovery that only history can offer….
Mexico has a rich cultural history ripe for storytelling. Developed by relative newcomer Lienzo, Mulaka focuses on the Tarahumara (or Rarámuri) tribe in Northern Mexico. Players assume the role of a Sukurúame and explore gorgeously stylized environments in a mythological quest. Fun in Folklore On their website, Lienzo’s…
Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you’d have a hard time telling. In this interview, we look at how Topstitch has worked towards the idea of “fun”. The Road to Indie Cliqist: In the Treadnauts presskit, the description says that…
It’s no secret: I think Floor Kids is pretty cool. As a game, an experiment, and a piece of media, it perfectly exemplifies what video games are capable of. For the Floor Kids crew, self-expression, artistry, and fun intertwine perfectly. With something like Floor Kids that builds so much…
Earlier this month, a small crowd of people assembled at Seattle’s Living Computers Museum to show off and play indie games. Organized by Seattle Indies, Show and Tell is a regular event where people put their games out on display. Whether it’s a proof-of-concept or…
Night in the Woods doesn’t break new ground, but it knows the well-traveled path. It tells a familiar story with its unique voice, a story that could only exist as a video game.
Neo Impossible Bosses aims to replicate MMO raiding experiences, warts and all, by creating unique, multi-layered boss encounters that require teamwork to succeed.
As with so many other gamers, local multiplayer had a significant role in my childhood. Laughs and screams arose in equal measure when my friends get together to duke it out over Super Smash Bros. or Mario Kart. In the ruthless arena of competitive couch gaming, you had to…
In the time since Binding of Isaac‘s 2011 release, roguelikes have adapted to fit a wide range of genres. From the toe-tapping Crypt of the Necrodancer to the spaceship simulator FTL, roguelikes have come in all shapes and sizes. Their longstanding appeal lies in two key factors: replayability…
If late-90s low-poly graphics mixed with tactical FPS gunplay sounds like your ideal game, look no further than Due Process. Currently in development by Seattle-based studio “Giant Enemy Crab”, the game promises high-octane strategy in a stylishly retro package. Commence Operation Fans of SWAT and Rainbow Six will feel…