Although Kickstarter produces lots of great (and often massive) projects, smaller games on the platform with teams of one or two people often have it hard when it comes to gaining early publicity and coverage. Aik is such an example – digging itself into quite the impressive niche…
Georgi Trenev
78 Articles
Georgi was only a wee child when he discovered the wonders of blowing up bad guys in Unreal Tournament. Since then, he’s grown into a game maker, a connoisseur of weird indie offerings and a madman writing about said things on the internet. As it turns out, he’s also pretty good at making homemade pizza.
I’m a simple man. Show me a game with the words “hand painted art style” in its Kickstarter pitch and that’s me pretty much sold. Tell me it’s a sci-fi and that said graphics are the work of a concept artist who’s worked on Interstellar and…
The night has come and it’s time for a halt. You encounter a giant tree situated next to a recently lit campfire, only a few days after your squabble with the locals in the nearby village. There are two obvious choices – either go up the tree…
Normally, seeing Myst mentioned as an inspiration to a game quickly turns me into a grumbling old man reminiscing of the past. Naturally, my memories are likely to be skewed and largely mislead by now, mostly tinted by a nostalgic shade of a time when I…
A shopkeeper by day, a monster slayer by night – I really like the sound of that. It kind of seems like the perfect amalgamation between Recettear and Monster Hunter, and it just so happens to best describe Digital Sun Games’ Moonlighter. You’ve probably already heard about…
Imagine finding a lost phone. For some reason, it doesn’t have an elaborate locking pattern/weird security contraption on it. Instead, there’s a whole bunch of personal messages and images laid out, waiting to be glanced upon by total strangers. What do you do? Chances are, if you’re like…
Fig, the investment-driven crowdfunding platform we’ve talked about plenty in the past, is known to be supported by a pretty hefty amount of big industry names. Although it remains to be seen whether it’ll be successful in terms of its games’ post-launch realization, it looks like…
Juicy power-ups, a pesky alien scourge, tanks capable of mass destruction and an added pinch of gloriously animated explosions – that seems to be the recipe for success according to Lead Money Games. Their first ever creation, Lil Tanks, just so happens to put those…
Post-apocalyptic visual novel The Seed certainly has had a bumpy development since getting funded for £20,923 in March 2014. Most notably, developers Misery Dev (the people that managed to make S.T.A.L.K.E.R. even gloomier and more agonizing) seemed to have run out of money a little over a…
The concept of flow, although originally nestled exclusively within the field of psychology, is a term used by many game designers when looking at achieving “immersiveness” and atmosphere in interactive form. It basically describes the moment when someone enters a highly focused mental state, forgetting…
Although walking simulators aren’t known to be particularly popular (or successful) on Kickstarter, Niten might be one of the prettiest ones I’ve seen yet. With rustling trees, shimmering waters and a constantly melancholic outlook, its one of those interactive experiences that aren’t really there to offer anything…
Massively Multiplayer Online Games and Kickstarter haven’t exactly had a great relationship. I’m mostly saying this because, off the top of my head, I can’t think of a single example of a successful offering to have come out of the platform. That is, at least…
After a rather thorough preparation stage and being in development ever since its inception as a Ludum Dare jam entry, Mable & The Wood has finally arrived on Kickstarter. Its creator, Andrew Stewart, describes the game as a 2D action platformer based on exploration and set “in a land where…
Last week marked the 30th edition of the Game Developers Conference (GDC), once again providing ample opportunity for devs to meet and discuss the latest trends and all the wizardry involved in the age-old craft of game development. Needless to say, with Oculus Rift, HTC Vive and PlayStation…
A skill often needed for anyone crowdfunding their game is the ability to acknowledge one’s mistakes. Adapt and seize the right moment, before it all goes downhill – that’s what Driven Arts did with Days of War, it seems. As things were not looking that bright money-wise…
Avast ye, landlubbers! A new Blackwake update has reached the shores, bringing fresh animations, joyous music and other precious booty! You can check it out for yourself here, with plenty of videos ready to quench your thirst for pillaging and sailing the seas. We’ve covered Blackwake…