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Georgi Trenev

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Georgi was only a wee child when he discovered the wonders of blowing up bad guys in Unreal Tournament. Since then, he’s grown into a game maker, a connoisseur of weird indie offerings and a madman writing about said things on the internet. As it turns out, he’s also pretty good at making homemade pizza.

Surrealistic Platformer Aik Looks Oddly Captivating

Although Kickstarter produces lots of great (and often massive) projects, smaller games on the platform with teams of one or two people often have it hard...

Transmission Shows What Sci-Fi Games Should Look Like

I'm a simple man. Show me a game with the words "hand painted art style" in its Kickstarter pitch and that's me pretty much...

Hands-On With The Dwarves Beta – Holy Vraccas Is It Tough

The night has come and it's time for a halt. You encounter a giant tree situated next to a recently lit campfire, only a few...

Zed Is A Lot Like Myst, and That’s Perfectly Fine

Normally, seeing Myst mentioned as an inspiration to a game quickly turns me into a grumbling old man reminiscing of the past. Naturally, my memories...

Moonlighter Brings Rogue-lite Shopkeeping to Kickstarter

A shopkeeper by day, a monster slayer by night - I really  like the sound of that. It kind of seems like the perfect amalgamation...

Disregard Someone’s Privacy in A Normal Lost Phone

Imagine finding a lost phone. For some reason, it doesn't have an elaborate locking pattern/weird security contraption on it. Instead, there's a whole bunch of personal...

Musings on Cliff Bleszinski’s Fig Investment

Fig, the investment-driven crowdfunding platform we've talked about plenty in the past, is known to be supported by a pretty hefty amount of big industry...

Fancy Some Bullet Hell Action? Check Out Lil Tanks

Juicy power-ups, a pesky alien scourge, tanks capable of mass destruction and an added pinch of gloriously animated explosions - that seems to be...

The Seed Welcomes an Eco Advisor to the Post-Apocalypse

Post-apocalyptic visual novel The Seed certainly has had a bumpy development since getting funded for £20,923 in March 2014. Most notably, developers Misery Dev (the...

In Retrospect – Hyper Light Drifter, Challenge and Kickstarter

The concept of flow, although originally nestled exclusively within the field of psychology, is a term used by many game designers when looking at...
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Niten Makes Me Want to Visit a Serene Japanese Island

Although walking simulators aren't known to be particularly popular (or successful) on Kickstarter, Niten might be one of the prettiest ones I've seen yet. With rustling...

Crowfall Might Be on the Right Path to Breaking the Kickstarter...

Massively Multiplayer Online Games and Kickstarter haven’t exactly had a great relationship. I’m mostly saying this because, off the top of my head, I...
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Mable & The Wood Brings Platforming Challenge and Simplicity to Kickstarter

After a rather thorough preparation stage and being in development ever since its inception as a Ludum Dare jam entry, Mable & The Wood has finally arrived...

Gordon Walton, GDC 2016 and the Importance of Building a Crowdfunding...

Last week marked the 30th edition of the Game Developers Conference (GDC), once again providing ample opportunity for devs to meet and discuss the latest trends...

From Failure to Success, The Remarkable Recovery of WW2 Shooter Days...

A skill often needed for anyone crowdfunding their game is the ability to acknowledge one's mistakes. Adapt and seize the right moment, before it all...

Blackwake Remains On Course With Jolly Additions

Avast ye, landlubbers! A new Blackwake update has reached the shores, bringing fresh animations, joyous music and other precious booty! You can check it out...