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Nathaniel Liles

304 Articles

Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.

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Nathaniel Liles
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Regal Computer Services, veterans in the field who have been creating browser-based RPGs for the last 15 years, have started seeking funding for their newest project, a continuation of their successful title, Lands of Hope. With a fanbase of 100,000, Lands of Hope was Regal’s…

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Hexagon-based strategy games have fallen to the wayside a bit, despite their massive popularity in the 80’s, 90’s, and early 2000’s. This format is still very much alive in the world of tabletop games, but the expensive and time consuming nature of tabletop games has…

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Bite-sized roguelike The Hero Trap is currently seeking funding on Kickstarter and a Greenlight on Steam. Combining a polished art style with lightning-quick gameplay and roguelike replayability, The Hero Trap is going to be a short-but-sweet get-as-far-as-you-can adventure akin to Rogue Legacy and The Binding…

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Nathaniel Liles
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Rooted deeply in Japanese folklore and culture of the Genroku period, Kodama is a physics-based puzzle platformer with unique and outstanding hand-painted environments and characters. With no user interface, Kodama promises a natural and experience-based progression, allowing you to learn as you go and understand…

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Nathaniel Liles
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Usually, when a person starts a Kickstarter they’re extremely clear about what they intend to make. This is most likely done to attract money and an audience that will appreciate the final product, but sometimes it leads to disappointment. Sometimes, the final product simply doesn’t…

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  Shadownrun Returns: Dragonfall By Nathaniel Liles [divider] I loved the original campaign for Shadowrun Returns, Dead Man’s Switch, and being a fan of the series since the SNES installment, I was excited as all hell when I heard that an expansion was also planned…

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  What Makes A Game… Look Good? By Nathaniel Liles [divider] When Mr. Greg “The Wonderstallion” Micek approached me about writing a column, I was mildly stumped about what I should do with that opportunity. I’m a musician, so at first I wanted to talk…

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Nathaniel Liles
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Indie games have had a tendency to be very experimental. This is one of the reasons indie game development is so important. AAA publishers don’t take chances, because experimentation is usually not a sound investment, but in the world of indie gaming, experimentation flourishes, and…