The Red Solstice Demo First Impressions By Nathaniel Liles [divier] The Red Solstice, brought to us by developer Ironward, is nearing release, and you can go to their site and play a free demo right now, in addition to playing some multiplayer if you pre-ordered….
Nathaniel Liles
304 Articles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
If you haven’t heard of A Hat in Time from international development team Gears for Breakfast then you haven’t been paying attention to crowdfunding for very long, and you’re missing out. Described as a “3D collect-a-thong platfomer, A Hat in Time conjures memories of Mario…
Regal Computer Services, veterans in the field who have been creating browser-based RPGs for the last 15 years, have started seeking funding for their newest project, a continuation of their successful title, Lands of Hope. With a fanbase of 100,000, Lands of Hope was Regal’s…
Hexagon-based strategy games have fallen to the wayside a bit, despite their massive popularity in the 80’s, 90’s, and early 2000’s. This format is still very much alive in the world of tabletop games, but the expensive and time consuming nature of tabletop games has…
Bite-sized roguelike The Hero Trap is currently seeking funding on Kickstarter and a Greenlight on Steam. Combining a polished art style with lightning-quick gameplay and roguelike replayability, The Hero Trap is going to be a short-but-sweet get-as-far-as-you-can adventure akin to Rogue Legacy and The Binding…
I don’t know much about football, but I do know a few things about tabletop games, and 1st & Goal looks like a great one. The football-based 1st & Goal is on its way to getting a digital counterpart for mobile devices, Mac, and PC….
Rooted deeply in Japanese folklore and culture of the Genroku period, Kodama is a physics-based puzzle platformer with unique and outstanding hand-painted environments and characters. With no user interface, Kodama promises a natural and experience-based progression, allowing you to learn as you go and understand…
Online competitive gaming has a massive following, but few can deny how run-of-the-mill many online games are. Companies compete to make the best version of either Counter Strike or DotA, and everything else is a niche or a mild variation of one of those two….
Usually, when a person starts a Kickstarter they’re extremely clear about what they intend to make. This is most likely done to attract money and an audience that will appreciate the final product, but sometimes it leads to disappointment. Sometimes, the final product simply doesn’t…
Strategy games often come off as big, scary, serious, complex things, and A Druid’s Duel is hoping to make the genre both more interesting and a little less scary for newcomers. Blending elements of strategy with a focus on adaptation and change, A Druid’s Duel…
Shadownrun Returns: Dragonfall By Nathaniel Liles [divider] I loved the original campaign for Shadowrun Returns, Dead Man’s Switch, and being a fan of the series since the SNES installment, I was excited as all hell when I heard that an expansion was also planned…
What Makes A Game… Look Good? By Nathaniel Liles [divider] When Mr. Greg “The Wonderstallion” Micek approached me about writing a column, I was mildly stumped about what I should do with that opportunity. I’m a musician, so at first I wanted to talk…
By Nathaniel Liles [divider] When I finished Strike Suit Zero’s first campaign, I was a little underwhelmed by the game’s diversity of gameplay and overall personality, but the game itself was so close to being everything I’d ever hoped for, so when I was given…
It’s nice to see a sandbox game come out that truly seems to have some thought put into it. It’s easy to put together a Minecraft clone, and people will play it because people like playing with LEGOs, but when someone puts an interesting twist…
I see it every day… On the news, in the magazines, on the internet… Every day, more and more war and destruction. But not a damn basketball in sight. Well, Jabb Studios is working hard on a fix for that problem, because within two weeks,…
Indie games have had a tendency to be very experimental. This is one of the reasons indie game development is so important. AAA publishers don’t take chances, because experimentation is usually not a sound investment, but in the world of indie gaming, experimentation flourishes, and…