When we look back at the history of crowdfunding, the success of Double Fine’s Broken Age will undoubtedly be a pivotal chapter. Studio founder Tim Schafer will go down as the man who stood at the helm of such a groundbreaking campaign. Any list of…
Brad Jones
11 Articles
Brad Jones is a Yorkshire-born writer currently spending his time in Scotland and the Northeastern United States in roughly even measure. He likes to write about things like genre movies, pro wrestling and video games. You know, the stuff that will be considered fine art in thirty years but no one gives the time of day just now. You can find Brad on Twitter under the handle @radjonze.
Wim Wouters on a ‘Crazy Year’ for GriN and their New Game Woolfe By Brad Jones [divider] “It’s been a crazy year,” says Wim Wouters, founder and CEO of GriN, a studio that has undergone something of a momentous rise over the course of 2014….
Red Baron Kickstarter Postmortem By Brad Jones [divider] [dropcap]L[/dropcap]ate last year, flight simulator legend Damon Slye returned to the genre with a Kickstarter campaign intended resurrect the dormant Red Baron series. The first game in the series, released in 1990, was widely regarded as one…
Campaign Postmortem: Ashen Rift By Brad Jones [divider] For every Kickstarter project that finds its funding, there’s one that can’t quite get the support that it needs. Often, the reasons behind a failed Kickstarter campaign can be very obvious, but there are also times that…
Campaign Postmortem: Blackmore By Brad Jones [divider] [dropcap]E[/dropcap]arlier this year, iQiOi Co. launched a Kickstarter for Blackmore (or Blackmore’s Bane), a steampunk adventure game that intended to take full advantage of a development team made up of industry veterans from both America and Japan. The…
Campaign Postmortem: Wasteland 2 By Brad Jones (Click here for our Early Access review of Wasteland 2 the game.) [divider] [dropcap]W[/dropcap]hen the Kickstarter for Wasteland 2 began, it seemed to many that the lofty funding goal of $900,000 to make a sequel to a…
There’s Bloom Enough for the Both of Us By Brad Jones [divider] [dropcap]T[/dropcap]he arduous development of Studio Fawn’s Bloom has met yet another hurdle in the form of a similarly titled project by students on a game design program at the University of Southern California….
Frozen Endzone Ditches AKs For Running Plays By Brad Jones [divider] Frozen Endzone is a sort-of sequel to the critically acclaimed Frozen Synapse, a turn-based strategy game where players pitted teams of soldiers against one another in online asynchronous deathmatches. Synapse was a good game…
By Brad Jones [divider] Having played the first few levels of Forced earlier in the day, I thought I knew what to expect when I teamed up with sound designer Jesper Kristiansen to see what co-op had to offer. Playing alone, I liked the game…
I Was Wrong About Xenonauts By Brad Jones [divider] For me, X-COM: UFO Defense is one of the best video games ever made. It’s one of the few games that I would wholeheartedly recommend to anyone—even though I know that it’s many archaic intricacies are…
By Brad Jones [divider] Note: The opinions expressed in this editorial are not necessarily the views or opinions of Cliqist.com. Greg, we need to talk. I hate to put you on blast like this, but it’s time we had a serious chat about crowdfunding. It…