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Greg Micek

642 Articles

Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.

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Greg Micek
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Heyworks have launched a Kickstarter campaign for Pocket Troops, their cartoonishly cute multiplayer military combat game.  Players choose their team from a variety of recruits, use various facilities to train them, and then send them on to the field of battle.  Rather than having direct…

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Greg Micek
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Tim Schafer and his minions over at Double Fine have announced some changes to the way their pointy-clicky adventure game Broken Age will be released.  Last summer Tim gave some people the vapors when he lamented how fast money can get spent, especially when you…

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Greg Micek
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Over The Moon posted a backer update to The Fall’s Kickstarter page showing off some slick new screenshots.  This creepy side scroller is looking better and better every time we see it. Learn more about The Fall from our previous coverage, or through it’s Kickstarter…

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Greg Micek
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During our unfortunate hibernation there were remarkably few noteworthy projects to come and go on Kickstarter.  Maybe some developers realized that asking for money on December 24th isn’t a surefire plan to a successful campaign, or maybe developers just didn’t want the hassle of managing…

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Someone describing their game as a mix of Star Wars Galaxies and Ultima Online makes me hold my wallet a little tighter while thinking about who I can punch.  Both games have an extended history of frustration, failure, and more frustration, so why should I…

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Greg Micek
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The good folks at Steam recently announced a new round of Steam Greenlight graduates, games that have been approved for sale on Steam, provided they are ever completed. Of the 100 titles approved in this latest round, 26 of them involved either Kickstarter or IndieGoGo.  That’s…

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Greg Micek
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Futurepoly’s Jason Stokes recently took some time out of his hectic work schedule to speak with us.  Why would we want to talk to him?  Jason isn’t just the guy behind a great looking school for game artists, he’s also the creator of Bullet Bros,…

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Greg Micek
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Star Control in an infinite procedurally generated universe.  That’s the point where designer Bob Saunders could drop the mic and walk off the stage when describing his upcoming game, Approaching Infinity.  Of course when asking for money it’s usually a good idea to provide a…

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After a brief holiday break how about we get things rolling again with a small pixellated platformer?  Super 16 is the brain child of Ben Anderson, a guy that’s been making 2D games as a hobby for nearly 10 years.  We had some trouble tracking…

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Greg Micek
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It’s never fun to see a game struggle through its Kickstarter campaign, especially one as promising as After Reset.  This Fallout inspired hard-core RPG has everything you could want; cool post apocalyptic setting, non-linear story, tons of character customization, an enormous game world, solid graphics,…

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Greg Micek
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Mr. Alex Schwartz of Owlchemy Labs was kind enough to answer some of our questions recently.  Who exactly is Alex Schwartz?  He’s one of guys behind the upcoming survival game Dyscourse, of course! If you’re not already familiar with Dyscourse then shame on you; you…

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What do you get when you mix the classic board game Clue with some Kairosoft style graphics and gameplay?  You get Mansion Lord, a role playing business sim from Golgom Games that’s currently on Kickstarter in an effort to raise some money.  In Mansion Lord…

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Blobs have a long illustrious history in videogames; from A Boy & His Blob, to Chronic Logic’s fantastic Gish, there’s something gamers love about a character we would be repulsed by in real life.  And now Extend Studios are Kickstarting their own entry into the…

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Greg Micek
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Judy L. Tyrer recently took some time out of her busy schedule to talk to us about the MMO she’s currently seeking funds for on Kickstarter, Ever, Jane.  This unique online RPG tosses much of what we’ve come to expect from MMO’s; namely killing, looting,…