Nekro – Early Access Review By Nathaniel Liles [divider] [dropcap]I[/dropcap]’m sure you guys are sick of hearing me say this, but going in to Nekro, I had no idea what to expect. I asked my boss, Greg, to hook me up with something to review…
Nathaniel Liles
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Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
There are a ton of turn-based RPGs on Kickstarter and IndieGogo, each with the clearly set goal of bringing classic RPG elements into the modern age of computers and stuff. Each one of these, as you may have noticed, doesn’t do much to revolutionize much…
The goal of Deep City 2030 isn’t to be weird (I don’t think), and a significant portion of the game’s IndieGogo video is completely normal. Just some guys talking about making a relevant game that tackles some meaningful things. Then the giant cat shows up…
Spark Rising – Early Access Review By Nathaniel Liles [divider] Spark Rising has brought exactly what “Early Access” is to me into question, and not in a good way. Please don’t get me wrong, because I enjoyed what little content was in Spark Rising, but it’s…
M.A.V. (Modular Assault Verhicle) – Early Access Review By Nathaniel Liles [divider] I’ve always loved the idea of mech games. They’re essentially third person shooters, but if you play one like a third person shooter, you’ll fail miserably. Like I said, I love the idea…
One of the most commonly-used phrases I see on Kickstarter is something equivalent to “love letter to the genre”, but I very infrequently find something that takes that philosophy any deeper than an 8-bit coat of paint. I’d like to see something truly play by…
Adventure games have recently been experiencing a huge revival in the crowdfunding community. While big AAA studios shy away from the concept of a point and click adventure, rock stars in the genre have taken their recognized and industry-proven talents elsewhere. Now Kickstarter brings us…
When I put together my gaming computer, one of the first things I did, after playing Goat Simulator in 1080p, was boot up a benchmarking program for Unreal Engine 4. Damn, it’s all pretty and junk. Unreal Engine 4 is truly a next-gen (well, current-gen)…
I love Starwhal: Just The Tip. It’s probably the single finest pick-up-and-play multiplayer experience I’ve ever had, and I’ve had hour of fun pissing my friends off because I play a lot by myself. It’s a game of skill and luck, but it’s mostly…
During my formative grade school years I was bullied constantly. Things were stolen, noses were punched, and being the peaceful dude I am, I never reciprocated the nose punches. While that just made me an easier target, apparently, I was constantly shocked, even at that…
As one of the longest-standing genres of PC game, the tactical combat side of gaming has evolved quite a bit since its earlier iterations. Some steps have been forward, many back, and these days too many studios play it safe at the expense of innovation….
Planet Explorers Early Access Review By Nathaniel Liles I had to wait a good long time to even play Planet Explorers, much to the annoyance of everyone involved. The non-gaming laptop I had been confined to for the last few months could run Far…
Yesterday I, like many others of you, received an email update from Armin Ibrisagic, the beautiful soul behind Goat Simulator and Sanctum 2, detailing an update for Goat Simulator coming to us on June 3rd. Why send out an email for a simple update? I…
Giant monster movies are awesome, and while western attempts at capturing that smashy magic have resulted in Fat Godzilla and Cloverfield, that’s not to say that we can’t do better. Maybe interactive media can help communicate the fun and carnage of destroying hundreds of homes,…
When you look at Shiness, it doesn’t look like an indie game. Not to say it’s a bad thing, but indie games typically stick to simpler art styles, usually 2D, to make it easier for small teams to accomplish a decent level of polish. Shiness,…
JRPGs these days have fallen a bit into the “hey, it’s pretty!” category, but have long forgotten what fun gameplay really is, and tend to push the envelope in the wrong direction. I’m looking at you, Final Fantasy. New JRPG Celestial Tear: Demon’s Revenge has…